reporust_rebootcancel

121,130 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Ejection improvements.
6 Years Ago
cliff shader update, made most properties visible
6 Years Ago
[D11] [UI] Recycler no longer attempts to recycle items that cannot be recycled. Recycler Entity Menu options adjusted.
6 Years Ago
Full ADS core billboard hide. Rifle cartridges don't motion blur. Cleanup.
6 Years Ago
ADS semi hide backup
6 Years Ago
[D11] [TEST] Disable shadows on AK47 muzzle flash light
6 Years Ago
Rifle ADS setting test. Cleanup.
6 Years Ago
Muzzle lightEX improvs.
6 Years Ago
▉▍▋█▊▆▍ ▇▉▌█▆█▌▅ ▅▍▄ ▌▅▊▉_▄▊▌▍▍▍▌▇ ▍▅█▇ ▋▉▇▄▌█/▇▌▉▌▅█▆▊█/▅▇▋ ▄▉ ▉▄▌▅▉ ▋▇▍█▆▌▇ ▋▄▅▊ ▌▌▅█ ▋▌▍ ▅▉▇▊▇ (█▊▍ ▆▄▍▋ ▊▊▆ █▅▄█▇ ▇▄▌▊ ▆█▌▇ ▉▊▊▌▋▄▋▉ ▅▄ ▄█▌ ▆▉▆▌▆█ ▄▉█▍?)
6 Years Ago
6 Years Ago
6 Years Ago
Rebased global trees to branch
6 Years Ago
Merge from main
6 Years Ago
[D11] [UI] Increased Campfire Inventory space to 6 to correctly reflect UI slot amount.
6 Years Ago
[D11] Restored a couple of console commands my server workspace gen eliminated.
6 Years Ago
[D11] DTLS SSL read timeout (may have been blocking ping heartbeat check at times). Profiling console commands. Ping functionality disabling from command line (for performance testing). Native DTLS header size query method.
6 Years Ago
[D11] [Audio] WIP latest... looks like PS4 is mixing the stereo channel I provide down to mono... Nothing we can do about it... I can't even detect if ALL audio is being routed to headset so I could disable the routing and leave the Unity mixer doing its stereo thing.
6 Years Ago
Fix for procedural map boot
6 Years Ago
ProjectVersion.txt
6 Years Ago
Fix for some missing D11_LOCAL_SERVER checks in WorldSetup
6 Years Ago
Fix for LOD distances on scaled meshes
6 Years Ago
Updated manifest
6 Years Ago
[D11] Disable Application.Quit for console
6 Years Ago
[D11] [UI] Workbench and Vending Machine loot panels now disallow give options correctly.
6 Years Ago
[D11] [UI] Adjusted Vending Machine Loot Panel Visuals. Fixed unreachable code in TimeWarning.cs.
6 Years Ago
Spas worldmodel fix.
6 Years Ago
.. and more
6 Years Ago
Organising UI assets, removing unused
6 Years Ago
Makeshift battery cell tier 1 prefab/fbx/materials/textures/lods/collision/gibs
6 Years Ago
[D11] [Audio] Fixes local loopback problem.
6 Years Ago
[D11] [UI] Limited vending machine panels to 7 columns 1 row instead of 6 columns 2 rows with 5 "locked" slots.
6 Years Ago
[D11] [Audio] Checking in WIP... Should fix PS4 local echo's but can't test as need to merge with main
6 Years Ago
[D11] [UI] Fixed type mismatch.
6 Years Ago
[D11] DTLS handshake MTU value fixed (as opposed to relying on discovery). Another attempt to fix the handshake decrypt errors on high-latency servers.
6 Years Ago
horse play + ik work
6 Years Ago
Muzzleflash hue tweak. 3x3 muzzle billboard atlas can be a bit smaller too.
6 Years Ago
Added gas station gas_station_exterior, gas_station_extension, missed outpost outbuilding_1st_15x9, oilrig water_drum_toxic prefabs for map makers
6 Years Ago
[D11] Prevent SelectedBlueprint from updating if crafting menu is not open
6 Years Ago
[D11][Tutorial][#2078] Delayed setting of HUD config to the setup phase of light fire
6 Years Ago
[D11][UI] Stop player stats panel appearing on npc corpses
6 Years Ago
[D11][Tutorial][#2106] Fix for localserver not clearing entities when leaving game
6 Years Ago
Fixed RUST-303 (hopefully?)
6 Years Ago
memsnap needs absolute paths probably
6 Years Ago
[D11] [UI] Notices for picking up/dropping items no longer uses animators and should be better set up layout-wise to prevent performance issues. NPC shops should now show their correct names.
6 Years Ago
[D11][#1127] Hide view model before destruction to avoid both animations been visible at once
6 Years Ago
[D11] [Console] Fix to UI for accidently spelling "xums"
6 Years Ago
Player name tag optimization Chat box optimization
6 Years Ago
nail gun fixes