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106,294 Commits over 3,806 Days - 1.16cph!

7 Years Ago
Restored light fume particle effect material
7 Years Ago
Manifest update
7 Years Ago
Merge from save145
7 Years Ago
Moving shit around
7 Years Ago
Lift_no_doors prefab/anim controller
7 Years Ago
Merge from RoadSigns New
7 Years Ago
Fixed a list of bugs
7 Years Ago
Replacement Roadsign art
7 Years Ago
Nobuild zone tweaks & other small stuff
7 Years Ago
Rocket factory / new walkway layout and puzzles
7 Years Ago
Network++ Save++
7 Years Ago
Doubled floor spike health (meh, I know)
7 Years Ago
Disabled lighthouse doors temporarily
7 Years Ago
Always enable prefab pool / prefab info debug modes in the editor
7 Years Ago
More refining
7 Years Ago
Military tunnel topology tweak (RUST-1516, RUST-1580)
7 Years Ago
merge from main
7 Years Ago
7 Years Ago
Moved powerline poles to world layer
7 Years Ago
refining more terrain
7 Years Ago
Manifest
7 Years Ago
Renamed junkpiletest to junkpile_a
7 Years Ago
Merge from main
7 Years Ago
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
7 Years Ago
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7 Years Ago
recoil compensation baseline only enabled on ak47 and lr300 to test (some bugs left)
7 Years Ago
Mine loot in mines. Various fixes.
7 Years Ago
7 Years Ago
Fixed effects.bloom disabling the effect instead of switching between low and high quality
7 Years Ago
Rocket factory progress / new paths throughout the level
7 Years Ago
Merge from hapis4
7 Years Ago
pre merge
7 Years Ago
Tweaked clutter rock scale so they're not as easily confused with collectible ores
7 Years Ago
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
7 Years Ago
Merge from main
7 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
7 Years Ago
Wooden logs can be harvested for wood All cacti can be harvested for cloth and cactus flesh (instead of only some) Removed some tiny trees from the spawn table Small trees give same wood per hit as large trees (still less wood overall) Added pooling support to ores Resources no longer occasionally spawn inside of each other
7 Years Ago
Scene2Prefab caves
7 Years Ago
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
7 Years Ago
Changed save file extension to .sav instead of .map.sav
7 Years Ago
Enabled item condition on sleeping bags and ladders
7 Years Ago
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7 Years Ago
Fix for glossiness slider in workshop not working on roadsign armour
7 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
fixed positioning of the map so it sits better in the player's hands
7 Years Ago
Topo fixes & other stuff
7 Years Ago
Light fixes.