111,084 Commits over 3,928 Days - 1.18cph!
Collider capsule radii update, tighter collision meshes
Improvements to Scientist behaviour at junkpiles
Birch colliders, population prefabs, tundra variation
chainsaw loot tables and fuel logic
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
starting to remove old erroneous materials and textures. updated hairstyle 1 and 2 to new versions, added hat morphs and lods, working with new system ready to assign dyesets
chainsaw work
spas12 sound adjustments
chainsaw work
gieger counter item
Birch trees imposters setup and files
created female pubic capmask and set up, unwrapped female torso and legs lods 0,1,2,3 for female pubic capmask implementation
Nuked core/speedtree shaders
Added core/skin hair-layer/cap base color for both masks
Added skin hair-layer/cap mask and color replacement via dye sets
Deprecated base color replacement used on older mesh-based caps
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
stopped spas12 dryfire from playing sounds twice
chinook locked storage crate model, fbx/textures/prefab
Slightly harder to wall off southern convoy (Hapis)
Fixed NRE when terrain topo map isn't set
Merge from ai behaviour 12
Birch trees models/LODs/Prefabs wip
vertex lighting on eyebrows, re-exported, set eyebrow material colours to be more natural, tweaked ginger short material
Rubble pile material fixes
Shipping container material fixes
Halved hdr-mode bandwidth; convolution ~33% faster
Added render probe time slicing and refresh mode
Added shader code support for texture mip bias (std)
Added render probe scripting call api
updated eyebrow prefabs for male and female and rebuilt morphs, thinned out facial hair cap style 1 and hairstyle 1 haircap mask alphas,