121,130 Commits over 4,018 Days - 1.26cph!
cliff shader update, made most properties visible
[D11] [UI] Recycler no longer attempts to recycle items that cannot be recycled. Recycler Entity Menu options adjusted.
Full ADS core billboard hide.
Rifle cartridges don't motion blur.
Cleanup.
[D11] [TEST] Disable shadows on AK47 muzzle flash light
Rifle ADS setting test.
Cleanup.
▉▍▋█▊▆▍ ▇▉▌█▆█▌▅ ▅▍▄ ▌▅▊▉_▄▊▌▍▍▍▌▇ ▍▅█▇ ▋▉▇▄▌█/▇▌▉▌▅█▆▊█/▅▇▋ ▄▉ ▉▄▌▅▉ ▋▇▍█▆▌▇ ▋▄▅▊ ▌▌▅█ ▋▌▍ ▅▉▇▊▇ (█▊▍ ▆▄▍▋ ▊▊▆ █▅▄█▇ ▇▄▌▊ ▆█▌▇ ▉▊▊▌▋▄▋▉ ▅▄ ▄█▌ ▆▉▆▌▆█ ▄▉█▍?)
Rebased global trees to branch
[D11] [UI] Increased Campfire Inventory space to 6 to correctly reflect UI slot amount.
[D11] Restored a couple of console commands my server workspace gen eliminated.
[D11] DTLS SSL read timeout (may have been blocking ping heartbeat check at times). Profiling console commands. Ping functionality disabling from command line (for performance testing). Native DTLS header size query method.
[D11] [Audio] WIP latest... looks like PS4 is mixing the stereo channel I provide down to mono... Nothing we can do about it... I can't even detect if ALL audio is being routed to headset so I could disable the routing and leave the Unity mixer doing its stereo thing.
Fix for procedural map boot
Fix for some missing D11_LOCAL_SERVER checks in WorldSetup
Fix for LOD distances on scaled meshes
[D11] Disable Application.Quit for console
[D11] [UI] Workbench and Vending Machine loot panels now disallow give options correctly.
[D11] [UI] Adjusted Vending Machine Loot Panel Visuals. Fixed unreachable code in TimeWarning.cs.
Organising UI assets, removing unused
Makeshift battery cell tier 1 prefab/fbx/materials/textures/lods/collision/gibs
[D11] [Audio] Fixes local loopback problem.
[D11] [UI] Limited vending machine panels to 7 columns 1 row instead of 6 columns 2 rows with 5 "locked" slots.
[D11] [Audio] Checking in WIP... Should fix PS4 local echo's but can't test as need to merge with main
[D11] [UI] Fixed type mismatch.
[D11] DTLS handshake MTU value fixed (as opposed to relying on discovery). Another attempt to fix the handshake decrypt errors on high-latency servers.
Muzzleflash hue tweak.
3x3 muzzle billboard atlas can be a bit smaller too.
Added gas station gas_station_exterior, gas_station_extension, missed outpost outbuilding_1st_15x9, oilrig water_drum_toxic prefabs for map makers
[D11] Prevent SelectedBlueprint from updating if crafting menu is not open
[D11][Tutorial][#2078] Delayed setting of HUD config to the setup phase of light fire
[D11][UI] Stop player stats panel appearing on npc corpses
[D11][Tutorial][#2106] Fix for localserver not clearing entities when leaving game
Fixed RUST-303 (hopefully?)
memsnap needs absolute paths probably
[D11] [UI] Notices for picking up/dropping items no longer uses animators and should be better set up layout-wise to prevent performance issues. NPC shops should now show their correct names.
[D11][#1127] Hide view model before destruction to avoid both animations been visible at once
[D11] [Console] Fix to UI for accidently spelling "xums"
Player name tag optimization
Chat box optimization