121,137 Commits over 4,018 Days - 1.26cph!
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
AK47, LR300, M39 vfx.
Cleanup & scene.
horse work
enabled dynamic footsteps for animals
[D11][TUTORIAL] FIX: Numerous issues within the Respawn screen
Tweak worst case physics values
Optimized input by removing unused buttons
Optimized looking up item by short name
Fixed store showing modal
Fixed garbage in DyanamicMouseCursor (you were right Ali sorry for doubting)
Fixed player step detection glitchiness on stairs
Reduce Maximum Allowed Timestep
Fixed servers not getting listed
Server print when connected/disconnected from Steam
codegen for playerseed command
Chat uses textmeshpro
Fixed serverlist refresh button description
Don't add 30 sleeping bags labelled "FUCKERS" to the death screen
[D11][TUTORIAL]FIX: Some animals will disappear after you kill them.
[D11][TUTORIAL]FIX: The warehouse is missing on the map.
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Fixed checking out failed text
Nicer in-editor progress bars with update/phrases
Fixed some wrong localization tokens
compound building prefabs for map makers
Additional barrel spawn location at launch site office buildings to prevent 30 barrels spawning in one room
Watchtowers can no longer be placed under terrain (exploit fix)
leylock no longer uses codelock guide mesh
Removed placeholder cube and use building plan while deploying locks
Steamworks currency format updates
Experimenting with unloading prefabs
Temporary fix for client depending on ServerProjectile
M39 attachment positions & vfx.
Bolt brake fix.
Test scene backup.
rare research cost lowered to 125 from 250
very rare research cost lowered to 500 from 750
tweaks to shader (a touch of fresnel)
Fixed not being able to close Modal.Success on itemstore