133,706 Commits over 4,293 Days - 1.30cph!
Added gc.alloc admin test convar
More granular texture bundle filter to avoid pulling in unused textures
[D11][#3809] Double wooden doors no longer sunk into the floor.
[D11][UI] Switch ps4 beta build type to demo
Finish demo recorder frontend, record time elapsed, saved notification
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Rearranged a couple of methods in preparation for future work
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Adjust seating eye position forward a little
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Added support for reduced grip on icy ground
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Increased water barrel output flow to 12
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Don't show electric plug info when using hose tool and vice versa
Integrating baked meshes into the HLOD system
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[D11] fix none gun/bullet/arrow/projectiles from despawning
[D11] fix all none weapon projectiles to default to regular FP settings.
Another attempt at bundle build time optimization
Added FPS lock to in-game debug menu
[D11] Reenable ping address
[D11][UI] Added fade behind player_preview pulled topbar forward
[D11] Billboard shader smoothness fix
subtracting
43422 - client stalls still present on 2019.3
HLOD setup after conversion
[D11] Temp Disable ping address
[D11][#3839] No longer jumps constantly when holding the jump button. (Another fix added for crashing on idle at the server password screen.)
[D11] Option menu hint box adjustment