110,985 Commits over 3,928 Days - 1.18cph!
Fixed vm torch not hitting centre of screen, tweaks to anims
Treat warnings as errors - let's see how this goes
Updated bundle split tool
Bundle splits (added a third texture bundle)
Fixed 275 compiler warnings
Added face culling option to core/generic
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Changed remaining core shaders to roughness
Core/generic now matches core/generic (SRM)
Added occlusion (A) to SRM packed map, optional
Spicebush tweaks / roughness map / prefab settings
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
Airfield terrain blend cookie test
repairing now costs 20% of an items total instead of 50%
repair bench no longer costs wood, 125 metal frags
mountable cleanup
passenger/saddle seat TESTS, relax
rebaked terrain atlas textures
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked
Temporary fix for ivhtexture defaulting to srgb on existing packed maps
Fixed normal map issues in some instances where dxt5nm unpacking is necessary
searchlight no longer accessable without TC access
bandages and syringes now show their information panel
spelling fixes
first pass shader updates
Willow bush / prefab and texture tweaks
Spicebush / textures, prefabs, meshes and billboards
uv tweaks on short strands
Script auto updates (EventType uppercase / lowercase)
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
Fixed shadows on some building block reflection meshes
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Improved animal flee behavior
Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
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Added runtime lookat debug info for ai.
moved overgrowth materials to core/foliage
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
Willow bushes / tweaks, prefab setup and autospawn
tweaks to overgrowth materials - temporary until move to current foliage shader
merge from legacy foliage spec
New Forest splat textures (Maybe not definitive)