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106,294 Commits over 3,806 Days - 1.16cph!

7 Years Ago
More loot
7 Years Ago
missing files
7 Years Ago
aimcones slightly tighter because they're now aimcones and not aimsquares rocketlauncher can fire 50 rockets before breaking instead of 18-22
7 Years Ago
Presumably fixed ammo wooden box skin
7 Years Ago
Loot, rads, nobuilds.
7 Years Ago
Rocket factory / walkway layout progress
7 Years Ago
Tweaked skin specs to mitigate head/body seam
7 Years Ago
Remaining triggers.
7 Years Ago
Fixed more dodgy terrain triggers
7 Years Ago
bugs
7 Years Ago
checking in for damian
7 Years Ago
Bundle test
7 Years Ago
progress backup
7 Years Ago
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7 Years Ago
Include item info in ToString() of world items
7 Years Ago
Bundle fuckshit
7 Years Ago
Added Tools/Find/Asset Memory Usage
7 Years Ago
planters models/prefabs wip dressing level backup
7 Years Ago
Improved vertex lighting correction + touched relevant shaders Tweaked rotor materials and plane trail to proper values
7 Years Ago
backup
7 Years Ago
Fixing readable flag on driftwood clutter meshes
7 Years Ago
couple more pavement pieces to play with
7 Years Ago
Some sidewalk texture polish, looking more multipurpose, grid alignment on meshes
7 Years Ago
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
7 Years Ago
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7 Years Ago
Fixed skin ss scatter not working Updated core generic shader
7 Years Ago
Disabled secondary light spec highlights on water surfaces
7 Years Ago
More rotor material tweaks
7 Years Ago
More fx
7 Years Ago
Waterfall & river FX wip
7 Years Ago
river and loot stuff wip
7 Years Ago
Scene stuff. Fixed the pine tree that someone made neon-green. Fixed the baby pines that somehow received growth hormones.
7 Years Ago
Added useVertexNormal and doubleSided lighting option Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
7 Years Ago
Added rust/std particle for consistently lit particles + opaque/cutout deferred path Fixed wood and cloth flecks impact particle materials
7 Years Ago
moved launch_site silo to industrial structures folder, standalone model moved launch_site warehouse to warehouse folder, standalone model pavements modular set WIP scene re-arranging the office side flow, decluttering a bit
7 Years Ago
pre forest tweak
7 Years Ago
radtown stuff
7 Years Ago
scene stuff
7 Years Ago
space_center_office_bld_b wip level update
7 Years Ago
Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
7 Years Ago
office exterior progress
7 Years Ago
backup
7 Years Ago
Rocket factory / room dressing / additional doors and ladders
7 Years Ago
Reduced LOD popping on weapons
7 Years Ago
Fixed miner hat lighting
7 Years Ago
Replaced skin color scale with skin material base color brightness
7 Years Ago
backup
7 Years Ago
Fixed exceptions
7 Years Ago
Rocket factory / finished roof dressing / added ladder triggers
7 Years Ago
level volumes update