121,129 Commits over 4,018 Days - 1.26cph!
[D11] [Audio] Latest chat code. PS4 now routes to headset only when needed. XBox does not have chat output from headset just yet. Checking in to clear some hansoft tasks.
[D11] [Audio] Latest release libs for all target platforms.
[D11] New text strings for shopfronts, and quick fix for 'trade complete' showing when first opening the window
Some missing localization
Fixed NotImplementedException in MenuBackgroundVideo.OnVideoError
[D11] DTLS ping heartbeat moved from managed to native code, for optimisation.
Fixed CraftingQueue staying after disconnected proper
Replaced RakNet.StreamRead with NetRead + optimized
Far away tree renderer also works with tree skins (vs. LODGroup)
Fixed NRE (editor only?) in far away tree manager
Fix for lod converter imposter stuff that I broke
[D11] Minor optimisation caching ItemModProjectile
[D11][UI] [#2135] Altered Hud to avoid overlap.[#1682] fixed Hud scaling issue
Merge from main d11 branch
Fixed Hapis start up errors maybe? (2019 upgrade?)
Removed rogue component from farawaytreesystem
[D11] Fix for bonus spot on ore not updating correctly on initial spawn
Enable pool groups for BoxColliders and CapsuleColliders
Added instancing for a few more object types
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
[D11] Update pickup objects
[D11] Extra placement error text
Report client startup exceptions
[D11] Added new string for trying to place an item that needs repairing
SingletonComponent.Clear => SingletonComponent.SingletonClear
SingletonComponent.Setup => SingletonComponent.SingletonSetup
Clear crafting queue ui when leaving server
[D11] Fixed issue with microphone icon being off when it should be on, and visa versa
Added scientist background
[D11] DTLS Unity test app updated with latest plugin code.
[D11] Disable server debug log spam
[D11] xb1 instancing fix + re-enable
Added ParticleSystemIK (please refer me to a mental asylum)
[D11] [Audio] compile and test XBone version of Crossvoice... tested, working... we still have weird repeats/echos occasionally