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119,258 Commits over 4,018 Days - 1.24cph!

6 Years Ago
knife blade fixes
6 Years Ago
vm knife clipping fixes added unique animator updated viewmodel prefab to use new animator
6 Years Ago
updated 40mm shell icons fixed crafted pagers not working until server restart
6 Years Ago
Scaled knife blade
6 Years Ago
[D11][Tutorial] Tutorial boat now decays then respawned after being flipped
6 Years Ago
Remove unused RHSD define
6 Years Ago
Fix for zero size compute buffer
6 Years Ago
Fixes for disabling instanced building blocks (gibbables and constructionskins were still being removed)
6 Years Ago
[D11] Fix for holding reload
6 Years Ago
[D11] [UI] Test Serializable Dictionary
6 Years Ago
Workshop UI supports metallic workflow
6 Years Ago
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6 Years Ago
MGL ADS fire anim + controller setup Admire anim anim updates
6 Years Ago
6 Years Ago
[D11][Tutorial] Fix for Issue #436, no longer able to open quick chat in tutorial
6 Years Ago
[D11][Tutorial] Fix for GamePhysics Trace calls using client entities when server entities were expected
6 Years Ago
[D11][Tutorial] fix for not being able to open door / upgrade building parts from certain directions. gave all abandoned shelter parts 100% HP. reverts #33656 since it's causing the aim icon to jump around
6 Years Ago
[D11] [UI] Added needed classes/prefabs for random player stats. Prepping stat hookup for random stats. Fixed null stat issue when attempting to retrieve Resources Gathered or K/D Ratio for sleeping players.
6 Years Ago
server compile fix
6 Years Ago
[D11][Tutorial] Fix for Issue #1572, smoke signal object was being split during client/server pre-process
6 Years Ago
Fix for server prefab preprocessing null reference
6 Years Ago
[D11] Move more achievement detection/triggering server-side
6 Years Ago
Test out multiple lines for audio options. Add 'd11_drop_one' and 'd11_drop_all'.
6 Years Ago
Change build prefabs to check the scripting defines rather than using #if (which won't work from jenkins)
6 Years Ago
[D11] quick "fix" for TextMeshPro dirtying the canvas every time text was set, not sure why this early out had been removed, so opening official investigations in parallel, but we'll see if this causes any problems.
6 Years Ago
Fix for running on a Unity build without the mesh eviction code
6 Years Ago
Disabled instancing on XB1 while I track down the bugs
6 Years Ago
Server fall failsafe to ensure it never moves upwards
6 Years Ago
merge from main
6 Years Ago
Server side fall spherecast starts at player center point to avoid falling through objects under certain conditions
6 Years Ago
Hapis Large oilrig
6 Years Ago
tiny fix in LightEx
6 Years Ago
#1639 Fix grammar in build menu descriptions
6 Years Ago
fixed MGL ironsight offset
6 Years Ago
phrases
6 Years Ago
heavy plate helmet obscures slightly less vision heavy plate armor has much higher explosive protection ch47 has higher explosive protection can buy 40mm buckshot at bandit town AI takes less damage while mounted large oil rig broadcast setup door ai setup on large oil rig fixed push buttons not working at large oil rig (except for one with fuse) LIghtEx NRE fix
6 Years Ago
higher visibility simple sight proper zoom level calculations 8x scope zoom reduced from actually being 24x to 16x 4x scope renamed 8x scope as per its actual zoom level holosight adds accuracy bonus and 2x zoom knife is actually metal now FOV clamped from 70-85 (was 60-90)
6 Years Ago
grenade launcher handling sounds to mono
6 Years Ago
fixed pump shotgun attack effects
6 Years Ago
compile fix
6 Years Ago
distant gunshot tails fade out more smoothly reduced gunshot/explosion tail stereo spread a bit to improve directionality
6 Years Ago
Modified Rust/Flare shader to work with LightGroupAtTime
6 Years Ago
grenade launcher third person sound anim events
6 Years Ago
fixed invisible/too blurry shell casings disabled casing collision (perf) muzzle flashes are far more snappy ( visuals + perf ) improved muzzle flash bias lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
6 Years Ago
grenade launcher sounds
6 Years Ago
adjusted combat knife positioning m249 skinnable m49 skinnable
6 Years Ago
combat knife skinnable
6 Years Ago
various flamethrower work
6 Years Ago
combat knife is best flesh harvester
6 Years Ago
[D11] [Audio] Different mechanism for triggering map zoom fx