reporust_rebootcancel

119,181 Commits over 4,018 Days - 1.24cph!

6 Years Ago
[D11] Add NET_DEBUG to server builds
6 Years Ago
[D11][UI][#1594] Fix x/[] not working in inventory
6 Years Ago
[D11][UI] Fix a number of issues with the HUD
6 Years Ago
Streaming mesh eviction support script - initial commit
6 Years Ago
Increased effect pool size
6 Years Ago
[d11] Remove IK from player feet. I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
6 Years Ago
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
6 Years Ago
[D11] [UI] improved the player focusing in the map
6 Years Ago
[D11] Allow any controller L1/R1
6 Years Ago
6 Years Ago
[D11][Tutorial] Moved non-serialized fields into D11_LOCAL_SERVER
6 Years Ago
[D11][Tutorial] Tutorial now uses custom firing checks for helicopter turrets
6 Years Ago
[D11][Tutorial] Language file fix
6 Years Ago
[d11][Audio] Night Time compressor set up
6 Years Ago
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
6 Years Ago
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
6 Years Ago
Removed unnecessary strings
6 Years Ago
[D11] [UI] changed the compression on UI Characters, increased size of water_Catcher trigger box
6 Years Ago
[D11][UI] Removed unused HUD options
6 Years Ago
[D11] Voice stuff disabled
6 Years Ago
Optimized Model.FindBone (particularly during continuous gunfire)
6 Years Ago
[d11][Audio] Deleting old FP audio mixer that was accidentally checked in.
6 Years Ago
[d11][Audio] Fixed broken link to Footstep Send Level.
6 Years Ago
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6 Years Ago
[D11][UI] Fixed issue with spliting menu allowing you to split the entire stack and using wrong translation key
6 Years Ago
[D11] [Audio] Removes primary and secondary interact sfx as per request
6 Years Ago
[D11] [Audio] Removes primary and secondary sfx
6 Years Ago
[D11] Add Bridging voice stuff
6 Years Ago
[D11] Commit crossvoice wasapi stuff
6 Years Ago
[D11] [Audio] Adds extra param for night time mixer settings
6 Years Ago
Fixed remaining issues with LightEx
6 Years Ago
6 Years Ago
[D11] [Audio] Adds extra param for night time mixer settings
6 Years Ago
[D11] [UI] Added scene to scene build list.
6 Years Ago
[D11] added new background to title screen
6 Years Ago
[D11] Added fps display to the HUD and enabled option. Optimised a few HUD elements and fixed bug here building context menu not show.
6 Years Ago
[debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update]
6 Years Ago
Disabled graphics jobs on Linux (crash fix)
6 Years Ago
[D11] [UI] fixed the focus player button not working
6 Years Ago
Moved WIP string to post launch, #1547
6 Years Ago
[d11][Audio] Exposed the compressor's make-up gain control on the master output for 'NightTime Mode'
6 Years Ago
40mm smoke grenades compile fix
6 Years Ago
Disabled hitmarker on minicopter
6 Years Ago
[d11][Audio] Improved behaviour of 'Enhanced Instincts Mode'
6 Years Ago
40mm buckshot curves
6 Years Ago
backup excavator core, conveyor bridge
6 Years Ago
compiler error
6 Years Ago
reduced muzzle flash light range (perf) muzzle flash starts with random size manifest added 40mm buckshot
6 Years Ago
Distance flares less dazzling.
6 Years Ago
[d11][Audio] Bradley Audio routed to wrong mixer channels, fixed this.