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106,297 Commits over 3,806 Days - 1.16cph!

7 Years Ago
Temporary workaround for hapis mt signs decal bug
7 Years Ago
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat Adjusted particle emission intensities for camp fire, furnace, torch
7 Years Ago
Clamp screen blood effect lighting to 0-1
7 Years Ago
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7 Years Ago
Fixed vending machine entity having itself as a child object (lolwut?)
7 Years Ago
Adjusted emissive materials to match new intensity scale
7 Years Ago
Attempt at fixing broken reflections on hapis rivers
7 Years Ago
phrases
7 Years Ago
compile fix
7 Years Ago
Proper waterfall sounds. LODs on waterfall PFX. Heightmap.
7 Years Ago
compile fix
7 Years Ago
slightly higher recoil on the AK47 right clicking items on mailbox properly inserts it into the correct slot added dropbox
7 Years Ago
Enabled some disabled stuff.
7 Years Ago
Missing prefabs.
7 Years Ago
Hapis: Added some more loot. Added a bunch of recyclers and repair benches. Plus various.
7 Years Ago
Rocket factory / added lift door / fixed roof door positions
7 Years Ago
fixed quick-snap recoil compensation when compensating during full auto storage containers spill their contents out from their drop position when killed
7 Years Ago
Shotgun trap sound tweaks
7 Years Ago
progress backup
7 Years Ago
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7 Years Ago
Reapply 20887 NRE fix Voice limiting tweaks
7 Years Ago
Forced offscreen water normal compute & write, ignoring reflection keyword
7 Years Ago
Rocket factory elevator shafts
7 Years Ago
laser sight no longer reduces ADS aimcone laser sight removes aimsway laser sight reduces hipfire aimcone by 25% laser sight more visible at distance laser sight much cheaper
7 Years Ago
Last minute fixes 1/2
7 Years Ago
Re-enabled moon phases as they were accidentally disabled
7 Years Ago
7 Years Ago
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7 Years Ago
Testing decal fix, touched shaders involved Switched mt_signs decal material to alpha blend instead of cutout (testing)
7 Years Ago
More loot on Hapis, nobuild zones, random fixes.
7 Years Ago
Touching the stone worldmodel material
7 Years Ago
launch_site scene dressing update new pavement piece to work off loading bays new office building model to seal the campus courtyard space better
7 Years Ago
CraggyIsland cleanup
7 Years Ago
Sanity checks when retrieving next position from NavAgent
7 Years Ago
Server/Client bucket
7 Years Ago
Updated how manifest is loaded
7 Years Ago
Prefab preprocessing fixes (RUST-1463, RUST-1664)
7 Years Ago
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
7 Years Ago
Subtracting 20887
7 Years Ago
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
7 Years Ago
thompson 10 hqm cheaper ak47 has 50% more durability
7 Years Ago
skin approval skin icons missing file (compile)
7 Years Ago
compile fix
7 Years Ago
merge into main pump shotgun costs 5 less hqm
7 Years Ago
manifest, recoilcomp convar
7 Years Ago
merge from main
7 Years Ago
applied new recoil etc to most weapons and balanced them added uniform shake effect to guns
7 Years Ago
Add ability to limit voice counts for individual sounds globally Global voice limiting on bullet impacts (shotgun trap perf fix) Add shotgun trap sounds
7 Years Ago
Maybe I'll put it into the right branch.
7 Years Ago
Various