121,151 Commits over 4,018 Days - 1.26cph!
[D11] Poll every few mins
[D11] [UI] fixed the drop multiple options still working for single items even though the nav bar prompts weren't there
InventoryManager refactor
Fixed scrapping multiple items not working
[D11] [UI] Controller Icon input prompts now consistent. Removed SetControllerIcon component from main single action image in HUD to prevent it from overwriting the code change.
Disable unused packages (vr, xr, 2d, analytics, mp-hlapi, director, timeline, umbra)
Update TMP
[D11][UI][#1537] Changed loot text from containers
[D11] Add a default timeout and checkout after clean
[D11][UI] Light loot panel Improvements
[D11] [UI] SetControllerIcon now checks for controller icons class before accessing it, and now sets icon if needed. SetSprite function checks for valid image before setting sprite.
[D11] Disable default checkout and do it manually
lowered gloss on floor grate material
added latest prefabs from Damian to level
Silenced+twin SMG variants.
fixed scope jitter on HAB/cargoship
player movement now automatically bumps up over small curbs and steps
Inventory crafting fixes
Menu tweaks
FInished conveyor unit buildings / LODs/COL/Prefabs
[D11] Updated Building Decaying notice that was using the wrong translation key
[D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
[D11] Fixed off-centre text on Refinery loot panel
[D11] Fixed off-centre text on Refinery loot panel
[D11][UI]Shotgun trap changes. Added new lootpanel type for auto turret
[D11] Fix for campfires not having textures on the gib parts when destroyed
Menu doesn't use Toggle control (because Unity 2019 broke it)
Menu screen tweaks
[D11][Tutorial] merge r35290 from console
blocker fix on excavator walkways
[D11] Ensure food is no longer flagged as 'Cooking' when the BBQ/Fire etc is turned off
Terrain topology painting
Static trees colliders (monument specific)
Steamworks CreateInterface fallback
bone knife desc fix
Phrases fix
[D11][Tutorial] merge r35276 from console
[D11][UI][#2067] Fix for crash when selecting water containers
Fixed another race condition in skin unloading that could corrupt loaded skins
Fixed another race condition in skin unloading that could corrupt loaded skins
[D11][UI] Implemented fuselootpanel for use for fuse boxes and flame turrets
[D11] [UI] Rotate action on vending machines and workbenches now only uses secondary input even when it's the only action. Added support for only using secondary input on interactions in game menu class.
[D11] Some test methods for new way of building
[D11][Tutorial] Fix for build constraint OBB being missing from abandoned shelter
[D11][Tutorial] imported single player map from shelf
[D11][UI] [#1884] fixed issue when creating new orders. [#2052] fix for crash when accessing nonexsistant sell order. Switched round spliting context
Steamworks use CreateInterface instead of FindOrCreateUserInterface
optimized the gravel piles material