reporust_rebootcancel

106,197 Commits over 3,806 Days - 1.16cph!

7 Years Ago
fixed top cap approval + icon
7 Years Ago
Muzzle brake projectile velocity 80% Muzzle brake projectile distance reduced to 75% Muzzle brake much larger aimcone
7 Years Ago
Stop lerp script immediately when destroying a client entity
7 Years Ago
Removed the old hazmat from deathmatch loot table. Added the new one.
7 Years Ago
Fixed possible NRE in LootSpawn
7 Years Ago
Disabled prefab info debug
7 Years Ago
Network++
7 Years Ago
Reduced max client side rock scale (allows stricter AH)
7 Years Ago
Keep last killer ID when switching servers
7 Years Ago
Steam Items
7 Years Ago
Adding no gravel/beam variants of rail tracks + prefabs scene update
7 Years Ago
giant floodlights model, LODs, COL,Prefabs
7 Years Ago
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7 Years Ago
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
7 Years Ago
eoka has a much tighter aimcone
7 Years Ago
skin approval + icons manifest
7 Years Ago
Mix tweaks & sound distance tweaks
7 Years Ago
Can name shops up to 32 chars in length
7 Years Ago
wip
7 Years Ago
Animal AI improvements animals properly flee when stuck animal attack range improvements animal health increased
7 Years Ago
wip
7 Years Ago
Another hack report player list ordering issue fix
7 Years Ago
Rocket factory progress
7 Years Ago
Hack report player selection UI tweaks
7 Years Ago
Fixed hack report player list ordering issues
7 Years Ago
Trigegr Test 3
7 Years Ago
Trigger Test 2
7 Years Ago
Trigger test
7 Years Ago
water triggers
7 Years Ago
more mines, cliffs & vertical goodness
7 Years Ago
Player name in death screen is the actual name on Steam (counteracts namespoofing) Don't include the entire friends list in the F7 hacker report player selection (less cluttered) Always put the most recent killer at the top of the F7 hacker report player selection
7 Years Ago
Merge from main
7 Years Ago
building parts colliders optimization and import setting corrections simplification for armored and sheet metal wall type colliders
7 Years Ago
backup
7 Years Ago
Test - navmesh generates 4x faster AI has sight cone, can sneak up behind animals AI properly runs out of stamina and flees until recharged wolves/bears are more aggressive boars/stags only attack when you get too close, then flee chicken damage reduced reduced AI popping up/down when walking on uneven surfaces
7 Years Ago
more westside & mine stuff
7 Years Ago
carpal tunnel cliff placement
7 Years Ago
wip
7 Years Ago
Fixed error from 20341 on entities that have their model component on the root entity object
7 Years Ago
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
7 Years Ago
scene stuff
7 Years Ago
Added client entity pooling to animals, presumably fucking everything up in the process
7 Years Ago
Added client entity pooling to locker Added client entity pooling to search light Added client entity pooling to liquid container Added client entity pooling to recycler Added client entity pooling to repair bench Added client entity pooling to research table Added client entity pooling to resource extractor storage Added client entity pooling to auto turret Added client entity pooling to flame turret Added client entity pooling to stash container Added client entity pooling to wildlife trap FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
7 Years Ago
Fixed camera clipping issues with vm crossbow anims
7 Years Ago
wip
7 Years Ago
wip
7 Years Ago
megacliff wip
7 Years Ago
dressing
7 Years Ago
backup
7 Years Ago