110,898 Commits over 3,897 Days - 1.19cph!
Fixed shopping cart link not working
Feedback fixes, warnings when it goes wrong
Fixed NRE when killed without HitInfo
Fixed NRE in voice recorder
Eliminated GC alloc from voice recorder
Fixed Jeffreys Hapis hole
water_well_d scene progress backup
Junkpile despawn time is constant (since it was identical on all prefabs anyhow)
Junkpile despawn time is now 30 minutes (from 20 minutes)
Removed unnecessary mipmap refresh from skin texture loading
Added detailed profiling to AsyncTextureLoad
Broken icon import settings are identical to cooking, fire and loading icon import settings
Skins have OnLoaded and OnIconLoaded callbacks
Added OnItemIconChanged event to item icons
Show loading indicator on item icons while they're still loading
Refresh item icons when their skinned icon finished loading
Tweaked human navmesh settings to generate better navmesh.
water_well_d mini monument scene backup
Fixed material artifact on hazmat suit
Improved glass on hazmat suit
Increased size of prevent building volumes in military tunnels
Fixed geometry gap in military tunnels
AI Fake UserId's are all under 10000000
Fixed AI showing up in cheat report
Fixed suicide showing cheat report button
combatlog no longer takes count parameter (always prints full combat log)
combatlogsize defaults to 30
EAC SDK update + PlayerKill reporting
If scientists are disabled, don't bake monument navmeshes.
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
Added slight delay between acquiring a target the first time and firing for Scientists.
Improved ai robustness a bit.
can rotate workbenches with R during deployable phase
can no longer build around heli crash site
can rotate tool cupboard with hammer + priv
Third person ADS sounds have super super short range
More third person sounds (aim down sights, grenades, bandages, etc)
Binocular sounds
Flashlight sounds
More flexible spawning for npcs.
hazmat suit craftable
hazmat icons and art updated
updated hazmat suit model
updated outlines for new arrow types
small refinery now produces charcoal
can no longer place dropboxes under water
must wait 30 seconds to repair a structure after it has been attacked
Adjusted maximum anisotropic filtering settings of various textures
Adjusted maximum anisotropic filtering settings for tiling textures
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
When anti hack is disabled, send warning to admins whenever they connect
Unity can't resize compressed textures, so don't try to do so
Changed the way default icons are used before a skin icon is loaded because Unity
Log warning when icon dimensions on an item are off
All item icons can be up to 512x512 (+ double checked they're compressed)
Use default item icon for skinned items until the skin is loaded
Don't recalculate mips when applying skin icon (already done in native code)
Fixed bear skeleton properties referencing the prefab instead of the mesh
water_well_c scene final-ish progress