121,155 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Fixed code lock navigation bar having incorrect input icons on PS4.
[D11] Re-adding Flame Turret sounds
[D11] [UI] Fixed Holding "Use" button on objects resulting in them rotating when Hammer is equipped, rather than using the item (in cases where there's only 2 options, not 3 or more).
[D11] [Audio] Fix map ping
[D11] [Audio] Fix map ping
Main menu screen by default
Fixed menu panel alignments
Fixed OneActiveSibling being editor only
[+] Add Unity setup change
[D11] [UI] moved the fuel remaining calculation to the server, so that we can calculate it properly in seconds
Split menu into prefabs instead of scenes
[D11][UI] Fix for broken font issues
[+] Honor strict Jenkins syntax
LOD distances optimization pass
killed some lights to halve tricount
[D11] Changes for Jenkins
tweaks and backup before lootspawns
fp.steamworks 2 trial by fire
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[D11] [Audio] Fix map zoom loop bug
[D11] [Audio] Fix map zoom loop bug
Bandit town fog:
Half as saturated, slightly more brownish.
Less bright at twilight.
175 render distance.
[D11][UI] Fixed issue with crafting hud element lingering when rejoin a level while crafting
[D11][Tutorial] Removed todo
[D11][Tutorial] Fix for issue #836, tutorial dead body up the mountain is now visible and has note in inventory
[D11][UI][#2053] Fixed selected item icon disappearing when splitting single stacks. Added fuel panel item related for items containing fuel
[D11][Tutorial] fixed some defines
[D11] [UI] Fixed controller input icons incorrectly showing [A] or [X] when no config B setting has been set.
Making steam dev tools are proper async
[D11] [UI] Fixed research table description using wrong input icon.
[D11] Isolate this build file FTM
[D11] [Audio] Removes map zoom one shot sfx as discussed
[D11][Tutorial] fixed some defines
[D11] [Audio] Removes map zoom one shot sfx as discussed
[D11] [UI] Fixed incorrectly named variable.
[D11] Remove , from Jenkinsfile
[D11] Add New Modular Jenkins File for Tests
[D11] a few audio files missed from previous commit. Also, disable kinect reservation again. This had gone reset when moving to 2019.1 and was disabling the 7th core portion on xb1.
[D11][Tutorial] Implemented gold node collectibles
re-enable streaming on building textures
[D11] fix some sfx set to vorbis rather than the console optimised codecs (reduces cost of fmod streaming thead a lot)
[D11][UI][#2034] Fix for locker crash