reporust_rebootcancel

106,188 Commits over 3,806 Days - 1.16cph!

7 Years Ago
Update server information after restart started
7 Years Ago
Add "strst" to tags if server is pending a restart
7 Years Ago
Fixed NRE in BasePlayer.GetHeldEntity()
7 Years Ago
Rocket factory / interior progress / walkways bake
7 Years Ago
high external wall wood lowest lod is now 4 triangles
7 Years Ago
Fixed underwater bubble screen effect continues to play when surfaced (RUST-1658)
7 Years Ago
Fixed broken scene view when lighting enabled
7 Years Ago
fixed large furnace being destroyed when buildings modified nearby
7 Years Ago
fixed animals never waking up
7 Years Ago
large furnace stays upright large furnace can be more easily placed on slopes can select large furnace placement height
7 Years Ago
Debug npc sleep
7 Years Ago
Fixed tree collider scales (RUST-1654)
7 Years Ago
Scudpunk Hoodie no longer for sale, tradable, marketable
7 Years Ago
Fixed player model sinking halfway into the ground when turning off torch (RUST-1646)
7 Years Ago
Ai should not walk through barricades
7 Years Ago
Fixed options menu dropdowns (by making them not dropdowns)
7 Years Ago
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
7 Years Ago
T2 Furnace deeper foundations
7 Years Ago
backup/progress
7 Years Ago
Fixed spinner wheel skinnablility
7 Years Ago
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
7 Years Ago
backup/progress
7 Years Ago
Better / fixed pooling for GetVisibleFrom
7 Years Ago
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7 Years Ago
python revolver / cleaver / hacksaw viewmodel tweaks
7 Years Ago
m249 viewmodel tweaks
7 Years Ago
7 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
7 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
7 Years Ago
hammer / salvaged hammer viewmodel tweaks
7 Years Ago
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7 Years Ago
flamethrower + bolt rifle viewmodel tweaks
7 Years Ago
beancan / f1 grenade viewmodel tweaks
7 Years Ago
junkpiles block AI movement junkpiles actually sink all the way into the ground before disappearing
7 Years Ago
Rocket factory building / interior texture progress
7 Years Ago
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
7 Years Ago
Removed this. from all invokes as they're no longer extension methods
7 Years Ago
ListComponent now uses a ListHashSet instead of a List (better remove performance) ListHashSet implements IEnumerable and has index getter / setter ListDictionary implements IEnumerable
7 Years Ago
Moved InvokeHandler to plugins Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
7 Years Ago
Facepunch.System project automatically includes all its cs files (like the other plugins)
7 Years Ago
backup/progress
7 Years Ago
vertex painting grounds
7 Years Ago
Rocket factory / side towers interior and staircases
7 Years Ago
Massively improved InvokeHandler hashing
7 Years Ago
vertex painting grounds
7 Years Ago
grounds meshes placement
7 Years Ago
External walls block ai External gates block ai (unless open) Ores block ai
7 Years Ago
backup/progress static chair prop adapted from deployable
7 Years Ago
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
7 Years Ago
Skins