110,898 Commits over 3,897 Days - 1.19cph!
updated special fx for a bunch of weapons
added tree minigame help
added ore minigame help
planters now show hydration level via darker soil (once again)
More tests for "crash on exit"
More tests for "crash on exit"
More on scientist behaviour.
More tests for "crash on exit"
Skip OnDisable / OnDestroy in a bunch of plugin components
Another attempt at fixing "crash on exit"
Skip nearly all OnDisable / OnDestroy when closing the game
Fixed memory leak in SellOrderEntry (vending machine UI)
Potentially fixed bandana crafting issues
water_well_e scene progress backup
Work on scientist behaviour.
Fixed banned user check being slow with 20,000 banned users
Water_well_e mini scene wip
Use db for blueprints and deathlog storage
Sqlite Tests
Sqlite Libraries
Visual polish - bug fixing
Don't do anything when calling del without arguments
Testing something to fix "crash on exit"
Added simple collider to wind generator so it can be removed by admins using ent kill
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
water_well_d scene fixes / quasi final state
Attempt at Scientist LOS fix.
Whoops, physics.minsteps fix
Better client side lower limit for physics.steps and physics.minsteps
potential fix for report cheat web browser opening when typing in chat
water_well_d scene detail pass
fireball arrows slow movement
Fixed scientist burst shooting.
building blocked zone around crash site halved
autoturrets lose health when picked up
Report/Feedback fix (fingers crossed)
rebuilt haircap 2 with morphs and skinned and got working seamlessly with male head, works with non tssaa
Fixed debug build on staging app