121,203 Commits over 4,018 Days - 1.26cph!
[D11][Tutorial] Fix for issue #1371, missing items not being spawned in properly
[d11][Audio] Set up 'In' and 'Out' speeds on reverb triggers, Made reverb zones have a drier wet/dry mix.
[D11] Quick fix to display username on Main Menu when in offline mode (not connected to Playfab)
[D11] Fixes to the quick craft wheel - resources and buttons now update properly and the multi button now only displays possible crafting amounts (capped to 5 max atm)
[D11][Tutorial] Fix for exiting tutorial then going to multiplayer
[D11][Tutorial] Hammer check in repair objective was referencing wrong item id
[D11][Tutorial] Fix #1919 "When you open a container only the first item inside it is available."
[D11] [UI] Added drop shadow to blue HUD text on LookAt Tooltip.
[D11] [UI] Crosshair and Look At interaction tooltip now disabled when aiming down sights.
bow folder cleanup, 3p anim tweaks
[D11][Tutorial] Fix for issue #1969, forced god mode off during patrol helicopter objective
Eliminated GC alloc from BaseEntity.UpdateParenting
[D11] Modified General translation tip.
[D11][Tutorial] Fixed "When you open a container The hint bar shows up but contains no text"
[D11][Tutorial] Fix for leave popup remaining on screen when returning the main menu
Cherry picking #
34904
Bandit town S2P
[D11] Added "Default" translation.
[D11][Tutorial] Fix for issue #1928, fixed null reference when trying to stack more items than allowed
Updated bow model, vm, holdtype and world
updated vm anims
prefab updates
old mat and file removal
[D11][UI] added the new progress bar scene to the build settings
Removed tree mgr debug logging
[D11] small optimisation to map loading times
[D11] [UI] Crafting list and Vital Bars are now shown while quick craft wheel is open.
Moved streaming eviction and global tree components from procedural map instance to camera prefab
[D11] [UI] updated the style of the revival/underwater crate untying bar, and implemented a bleed out option when you're wounded
Marge from 2018 branch (incl. new global tree manager)
[D11] Removed debug logging
[D11] [UI] Define Fix in ScrollRectZoom.
[D11] [UI] Fixed looping SFX on map never ending when leaving map or letting go of the input. Added function to stop specific looping SFX rather than all looping SFX for cases where multiple SFX loops might need to persist.
[D11][Tutorial] Updated lock list in tutorial event assets
[D11] Double11 achievement trigger change - better fix for preventing autosprint when dehydrated/radiation poisoned
[D11] [Audio] Fix map looping audio bug
[D11] [Audio] Fix map looping audio bug
[D11][UI][#1953] weapon mods should no longer show attachment adjustments for weapons they cannot be attached to
[D11] DTLS unencrypted socket dev solution integrated.
map monument marker fixes
[D11] Prevent auto-sprint when dehydrated
map team readability fixes
fixed red room exit button on small oil rig
Trimmed useless alpha channel.
small and large oil rig door fixes