121,207 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
Fixed compound bow arrow missing material
Fixed Rustige Egg base protection
Weapon visual/optimisation pass 2/3
Terrain belts/ output bucket/ belt splitter
meshes/LODs/colliders/prefabs
hunting bow icon position update
skin approval, hunting bow icon generation
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message
[D11] [UI] Removed unused translations.
camera position size zoom independent
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
[D11] [UI] added a new indicator for oxygen remaining
[D11] [UI] Fixed incorrect translation tip.
#1979 & change tutorial objectives to title case, add full stops to hints.
[D11] change size of player preview RT to reflect smaller on-screen presence, saves 11MB.
[D11][UI][#1544] Fixed issue with player preview model. Slight improvement for initialization of ui preview
[D11] Log levels per category.
[D11] remove unused pool (unused due to not using original mesh batching system)
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.
[D11][Tutorial] Fix for issue #801, can no longer complete objective by placing lock on another object
[D11] [UI] Fixed prefab issues on vital bars/notices on HUD. Removed Animators. Fixed sizing issues.
[D11][UI] Adjustments to improve inventory opening time
[D11] DTLS plugin unencrypted server fix for second connections killing the server. Bit of bonus tidying.
fixed bow holdtype rotation
edited 3p poses
Fixed tree manager prefab for 2019.1, added biome tint to material hash
[D11] Switch duck and sprint around if sticks have been switched in options
Try loading skin icon from server if not found in bundle, only if that fails fall back to the icon the creator uploaded to the workshop
[D11] [UI] translation key changes
[D11] [UI] Fixed blueprints not showing the correct name in the notice feed when being picked up.
Tutorial Stay/Leave notification changes
Disabled GPU skinning on Linux
[D11] Scrapman achievement gambling wheel cheat fix
Weapon visual polish part 1/2.