reporust_rebootcancel

121,207 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
6 Years Ago
Fixed compound bow arrow missing material
6 Years Ago
Fixed Rustige Egg base protection
6 Years Ago
6 Years Ago
Test scene
6 Years Ago
Weapon visual/optimisation pass 2/3
6 Years Ago
Terrain belts/ output bucket/ belt splitter meshes/LODs/colliders/prefabs
6 Years Ago
hunting bow icon position update
6 Years Ago
skin approval, hunting bow icon generation
6 Years Ago
skin approval first pass
6 Years Ago
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
6 Years Ago
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
6 Years Ago
merge from main
6 Years Ago
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message
6 Years Ago
[D11] [UI] Removed unused translations.
6 Years Ago
Merge from main
6 Years Ago
camera position size zoom independent
6 Years Ago
6 Years Ago
code cleanup
6 Years Ago
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
6 Years Ago
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
6 Years Ago
[D11] [UI] added a new indicator for oxygen remaining
6 Years Ago
[D11] [UI] Fixed incorrect translation tip.
6 Years Ago
#1979 & change tutorial objectives to title case, add full stops to hints.
6 Years Ago
[D11] change size of player preview RT to reflect smaller on-screen presence, saves 11MB.
6 Years Ago
[D11][UI][#1544] Fixed issue with player preview model. Slight improvement for initialization of ui preview
6 Years Ago
Scene backup
6 Years Ago
[D11] Log levels per category.
6 Years Ago
[D11] remove unused pool (unused due to not using original mesh batching system)
6 Years Ago
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
6 Years Ago
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.
6 Years Ago
[D11][Tutorial] Fix for issue #801, can no longer complete objective by placing lock on another object
6 Years Ago
[D11] [UI] Fixed prefab issues on vital bars/notices on HUD. Removed Animators. Fixed sizing issues.
6 Years Ago
vm bow update
6 Years Ago
[D11][UI] Adjustments to improve inventory opening time
6 Years Ago
[D11] DTLS plugin unencrypted server fix for second connections killing the server. Bit of bonus tidying.
6 Years Ago
fixed bow holdtype rotation edited 3p poses
6 Years Ago
Fixed tree manager prefab for 2019.1, added biome tint to material hash
6 Years Ago
[D11] Switch duck and sprint around if sticks have been switched in options
6 Years Ago
Try loading skin icon from server if not found in bundle, only if that fails fall back to the icon the creator uploaded to the workshop
6 Years Ago
[D11] [UI] translation key changes
6 Years Ago
[D11] [UI] Fixed blueprints not showing the correct name in the notice feed when being picked up.
6 Years Ago
Tutorial Stay/Leave notification changes
6 Years Ago
#1944 (Hold) convention
6 Years Ago
Disabled GPU skinning on Linux
6 Years Ago
merge from main
6 Years Ago
[D11] Scrapman achievement gambling wheel cheat fix
6 Years Ago
Weapon visual polish part 1/2.