110,897 Commits over 3,897 Days - 1.19cph!
added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
▋▍▆▉ ▋▊ ▋▌▊▅: ▆▉▋▍▆▇▋.▋█▇ ▄ ▆▉ ▌▄▆▌█▇▆, ▊▉█ ▇▍▋▄▇▋▌
fixed clipping on flashlight attack animations
Adjusted navmesh obstacles on foundations and high walls.
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
Fixed fog not always being disabled in caves
▄▄▍▉▄▌▍.▍▇▇ ▊█▇▆ ▄▅ ▊█▌ ▌▍▊▍
Updated asset bundle splits
Downed (wounded) players no player block movement
crossbow can accept flashlight
tonnes of asset labels
manifest
missing icons
added examine/admire key
added examine gametip
Spinner wheel sound bugfixes
compile fix
added handheld flashlight
fixed invisible flashlight beams
fixed invisible laser beam beam
Loads more deployable sounds
added door garland (free w/ window garland steam item)
updated game tips to tell people to place cupboards
updated game tips to tell people to fill up cupboards
bugfixes for buildings changing and upkeep time vital info not changing
flashlight viewmodel / worldmodel prefabs and sounds
Door frame decor / moved pivot up by 1m
merge upkeep notify into main
protocol++
increased miner hat light size
added notifications on hud for building decay
Added "FogDarknessDistance" to climate
Fog darkening test for diogo
Subtracting
24560 because it looks like ass
Fixed roof conditional models in various scenarios
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
Fixed entity bounds on high external stone gate (RUST-1772)
Fog/scattering effect now wokring in edit-viewport
Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
Restored night fog on climate settings
Fog is now pitch black when no sun or moon are visible
More work on AI behaviour related stuff.