reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

7 Years Ago
GUID flare fixes
7 Years Ago
added throwable flares NRE checks for TC added worldmodels for flare/flashlight flare/flashlight loot tables
7 Years Ago
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7 Years Ago
fixed clipping on flashlight attack animations
7 Years Ago
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7 Years Ago
admire fixes
7 Years Ago
Adjusted navmesh obstacles on foundations and high walls.
7 Years Ago
skin approval added tooltip to loot panel showing number of blocks and upkeep rate removed upkeep from garlands (lol) time for blocks to decay increased by 30% (good) decay tiers increased by 50 blocks (cheaper decay)
7 Years Ago
vm admire updates
7 Years Ago
Fixed fog not always being disabled in caves
7 Years Ago
admire anim updates
7 Years Ago
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7 Years Ago
Some animal tweaks.
7 Years Ago
Updated asset bundle splits
7 Years Ago
admire anim updates
7 Years Ago
Downed (wounded) players no player block movement
7 Years Ago
More on navmesh stuff.
7 Years Ago
crossbow can accept flashlight
7 Years Ago
Merged from main
7 Years Ago
Navmesh stuff.
7 Years Ago
phrases
7 Years Ago
tonnes of asset labels manifest missing icons
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
added examine/admire key added examine gametip
7 Years Ago
Spinner wheel sound bugfixes
7 Years Ago
merge from main
7 Years Ago
compile fix added handheld flashlight fixed invisible flashlight beams fixed invisible laser beam beam
7 Years Ago
Loads more deployable sounds
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
added door garland (free w/ window garland steam item) updated game tips to tell people to place cupboards updated game tips to tell people to fill up cupboards bugfixes for buildings changing and upkeep time vital info not changing
7 Years Ago
flashlight viewmodel / worldmodel prefabs and sounds
7 Years Ago
Door frame decor / moved pivot up by 1m
7 Years Ago
Douglas fir progress
7 Years Ago
merge upkeep notify into main protocol++
7 Years Ago
merge from main
7 Years Ago
increased miner hat light size added notifications on hud for building decay
7 Years Ago
Network++
7 Years Ago
Moving 24560 to a branch
7 Years Ago
Added "FogDarknessDistance" to climate
7 Years Ago
Fog darkening test for diogo
7 Years Ago
Subtracting 24560 because it looks like ass
7 Years Ago
Fixed roof conditional models in various scenarios
7 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
7 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)
7 Years Ago
Douglas Fir prototype
7 Years Ago
Fog/scattering effect now wokring in edit-viewport Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
7 Years Ago
Restored night fog on climate settings Fog is now pitch black when no sun or moon are visible
7 Years Ago
More work on AI behaviour related stuff.