128,969 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Unity 2019.2 compatibility
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for occlusion culling warnings when running at low resolutions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use BatchRendererGroup for persistent draw calls in instancing code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for not always copying asset bundles during build
 
                
                
                
                
                
             
         
        
            
            
            
                
                "▅▉▌▋▌ ▅▅▉▊▋▍█▌▊▋█▊▇" █▌ █▊▌▅▌▍▆ ▍█▅ ▅▌▊▅▅▋ ▆ ▇▇▍▉▍▌ ▍▋█▋▌▍▅ █▆▇▋▆▉▊
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Adds proper ifdeffing so we can comment out this optmisation if needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fairly happy that this can now be checked into main branch. Seems to behaive ok... never more than about 200 behind on a large map on PC and on PS4 the game is mostly 30fps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimisation: Disable shadow casting for LOD levels 2+, on all objects shorter than 5 units
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] My Stats hook-up WIP. Titles fixed, stats hooked up (only currently works on leaderboards page).
 
                
                
                
                
                
             
         
        
            
            
            
                
                pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] removed unneeded options from in-game menu and reporting flows, removed WIP signs from options menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] WIP My Stats page Rustworks hook-up.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for ReverbZoneTrigger blocking collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Implemented unban option. Added warning message for trying to access the ban list on a official server
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▍█▅▇ ▊▌ ▉▅▇▅▄▊█ ▇▍▉▌▅ ▆▌▊▌▍ ▊▆▍█▅█▋▋▋▌ ▍▅▇▅▇▅▇▊▍▉▇ (▌▋▊▋▉▄▌▊▇▌ ▆▅█▉▅▋▇▇▊▊ █▆ ▋█▅▊█)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Game version number WIP update. UI Stats WIP update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][DTLS] Disconnections handled on the main thread - fix for occasional server exception on kick.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed string spilling onto other UI elements because it was too long.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in CraftingNotice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge fix for booting from procedural map in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong tooltip appearing on death marker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client network entity caching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sheet metal double door mirroring
Enable read/write on a few textures that spit errors on build server
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed errors in IOEntity gizmos when viewing as just a client
Fixed NRE's in UpdateCompass when playing without a LocalPlayer
 
                
                
                
                
                
             
         
        
            
            
            
                
                content bundle assignment for double door skinnables
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More office stuff.
Shifted some furniture to keep light count optimized.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Updated bear sounds
A few minor sound import setting tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                manifest
double door 2048 texture size
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Powerline_pole_b additional LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial prop e / additional LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowered certain horse breed speed bonuses
lowered horse speed bonus from horse shoes
lowered horse speed bonus from full stamina / road
fixed horses being lootable by players other than their rider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from horse_equipment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set references to variants