121,235 Commits over 4,018 Days - 1.26cph!
[D11] Added "Default" translation.
[D11][Tutorial] Fix for issue #1928, fixed null reference when trying to stack more items than allowed
Updated bow model, vm, holdtype and world
updated vm anims
prefab updates
old mat and file removal
[D11][UI] added the new progress bar scene to the build settings
Removed tree mgr debug logging
[D11] small optimisation to map loading times
[D11] [UI] Crafting list and Vital Bars are now shown while quick craft wheel is open.
Moved streaming eviction and global tree components from procedural map instance to camera prefab
[D11] [UI] updated the style of the revival/underwater crate untying bar, and implemented a bleed out option when you're wounded
Marge from 2018 branch (incl. new global tree manager)
[D11] Removed debug logging
[D11] [UI] Define Fix in ScrollRectZoom.
[D11] [UI] Fixed looping SFX on map never ending when leaving map or letting go of the input. Added function to stop specific looping SFX rather than all looping SFX for cases where multiple SFX loops might need to persist.
[D11][Tutorial] Updated lock list in tutorial event assets
[D11] Double11 achievement trigger change - better fix for preventing autosprint when dehydrated/radiation poisoned
[D11] [Audio] Fix map looping audio bug
[D11] [Audio] Fix map looping audio bug
[D11][UI][#1953] weapon mods should no longer show attachment adjustments for weapons they cannot be attached to
[D11] DTLS unencrypted socket dev solution integrated.
map monument marker fixes
[D11] Prevent auto-sprint when dehydrated
map team readability fixes
fixed red room exit button on small oil rig
Trimmed useless alpha channel.
small and large oil rig door fixes
[D11][Tutorial] Skipping some un-needed server setup
Silenced rifle fx.
Organized vfx files better.
Optimized some attachment textures and mats.
[D11][Tutorial] tutorial action now checks object has been destroyed
[D11] [UI] Fixed Large Preview Panel Protections/Resistances not appearing correctly. (still need to fix hit area-specific resistance values.
Killed more weird characters
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[D11][Tutorial] Merge from main #
34860
[D11][Tutorial] Merge from main #
34847 , Stripping UI items from local/server prefabs
[D11] [UI] Added drop shadow to text components on inventory item selection and protections panels.
cave large sewers hard layer fixes (OOB exploits)
bunker.door.static prefab on world layer
[D11][UI] Slight optimizations to opening inventory screen. Item drop navigation will show held.
Added burst settings files
Turn off cursor locking/hiding