reporust_rebootcancel

110,890 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Phrases
7 Years Ago
moved window garland pivot up 1 unit
7 Years Ago
Another round of NRE checks for ValidateObjectReferences
7 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
7 Years Ago
Snowman meshes and textures
7 Years Ago
Added BuildingGradeDecay to doors and frame inserts
7 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
7 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
7 Years Ago
Another null check for ValidateObjectReferences
7 Years Ago
Presumably fixed NRE in ValidateObjectReferences
7 Years Ago
Fireplace models/LODs/Colliders/Gibs/Prefab
7 Years Ago
Christmas lights can no longer be picked up if building blocked
7 Years Ago
Network++
7 Years Ago
Pookie bear deploy fixes
7 Years Ago
merge into main
7 Years Ago
Small culling toggle correction
7 Years Ago
merge from main
7 Years Ago
adjusted requirements for some items
7 Years Ago
reindeer/santa hat protection values candy cane lickable xmas enabled xmas loot table balance
7 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
7 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
7 Years Ago
xmas content
7 Years Ago
Snowman blockout
7 Years Ago
missing file
7 Years Ago
Festive door wreath pivot fix
7 Years Ago
wreath fixes
7 Years Ago
Christmas lights increased emissive strength
7 Years Ago
wreath added
7 Years Ago
Festive door wreath COL
7 Years Ago
Christmas lights fix
7 Years Ago
Christmas lights
7 Years Ago
folder cleanup
7 Years Ago
More robust entity sensing. Even more robust navigation to food.
7 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
7 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
A little bit more safe guarding on Navigate to food.
7 Years Ago
Optimization - Top tier merging internal and external models into one call
7 Years Ago
Fixed NRE in food target navigation. More AI Behaviour.
7 Years Ago
Optimization - Twig tier merging internal and external models into one call
7 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
7 Years Ago
1st pass admires (added to existing _anim files)
7 Years Ago
Admire animations - adding more to DB - 1st Pass
7 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
7 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
7 Years Ago
Fixed deployables not decaying
7 Years Ago
Smoothed out query for AI dormant agency
7 Years Ago
uhh
7 Years Ago
compile fix for outside_range_dist on client