110,890 Commits over 3,897 Days - 1.19cph!
moved window garland pivot up 1 unit
Another round of NRE checks for ValidateObjectReferences
Fixed window garland socket clusterfuck (mesh pivot point needs updating)
Network++
Snowman meshes and textures
Added BuildingGradeDecay to doors and frame inserts
Clear both client and server building managers when disconnecting in the editor while running client and server
Added decay delay convars for upkeep (all default to 0)
Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
Another null check for ValidateObjectReferences
Presumably fixed NRE in ValidateObjectReferences
Fireplace models/LODs/Colliders/Gibs/Prefab
Christmas lights can no longer be picked up if building blocked
Small culling toggle correction
adjusted requirements for some items
reindeer/santa hat protection values
candy cane lickable
xmas enabled
xmas loot table balance
Open/close sounds only play for the local player
Lots of new deployable placement sounds
Lots of new deployable interaction sounds
Tweaks to some interaction sounds from last week
Reviewed, fixed and cleaned culling + integration
Updated native modules for renderer/win
Festive door wreath pivot fix
Christmas lights increased emissive strength
More robust entity sensing.
Even more robust navigation to food.
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
Fixed NRE spam when opening workshop inside editor while running client and server
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A little bit more safe guarding on Navigate to food.
Optimization - Top tier merging internal and external models into one call
Fixed NRE in food target navigation.
More AI Behaviour.
Optimization - Twig tier merging internal and external models into one call
Optimization - Wood log tier rework - closing off holes in walls
merging internal and external models into one call
1st pass admires (added to existing _anim files)
Admire animations - adding more to DB - 1st Pass
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
Any entity can add upkeep using the upkeep prefab attribute component
Fixed deployables not decaying
Smoothed out query for AI dormant agency
compile fix for outside_range_dist on client