134,227 Commits over 4,444 Days - 1.26cph!
[D11][#3275] Disabling streaming for the foliage textures since to fix the mipmap level used in FoliageGrid via the BatchRendererGroup.
[D11] HDRP muzzleflashes (with lights)
[D11] Fix water black screen bug on xb1 (3871)
[D11] Fixes black screen water bug 3871
Fix for occlusion culling cpu/gpu getting out of sync (cpu was skipping results when more than one result set arrived in the same frame)
[D11] Weighted Vertex Normals on Props Electrical Boxes to office furniture/computer_cabinet
added fluid input to desalinator and reworked spec
[D11] + Issue 4007 - Missing window ledge fix
[D11][Art][#3669] Flickering doors occlusion culling fix - [D11][Animation][#3954] Destruction animation for building parts fixed
Fixed small and large candles mismatched ground watch and socket area check
Changed bootstrap support button to help
Updated some shared translations tokens
Phrases
merge from battery_drain_fix
49847
Updated poses asset library
Call UpdateNetwork a little more frequently for smoother input response on the client
Merge from Main->Vehicles
Fix pose exceptions when copy+pasting
Trying out shoutcast support
Code review: Reduced RefreshLODSets garbage gen to zero.
Map seed should be optional
Send the app the map's seed and salt so we can invalidate map caches properly
Added support button to bootstrap error window linking to troubleshooting methods on FP support site
Added OpenURL
Fix server pairing not working since my recent changes
Include basic server info in all push notifications
Don't get the map note type from the Note object - the field itself tells us what it is
Arctic rock formations progress
Lowered the triangle counts on all small rock formations
Tweaked world_setup spawn settings
[D11] amended water bucket fix
[D11] - Further fix to bug 2335 - Supermarket flooring.
[D11] Fix to bug 4019 - Water inside Water bucket
merge from deployable_decay
[Audio] Staff's tweaks - [Audio] Staff's tweaks - [Audio] Finally able to check in new voice limits