reporust_rebootcancel

110,877 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Merge from main
7 Years Ago
Cherry picked shader changes from SkinUpdates_2
7 Years Ago
Cherry picked a few shader-related changesets from main
7 Years Ago
lootspawn will never produce duplicates
7 Years Ago
tweaked foot IK settings when crouched.
7 Years Ago
Added option opacity masking to core/generic shader Fixed core/hair opacity clip in shadows Fixed core/foliage animation on shadows
7 Years Ago
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7 Years Ago
lr300 fire rate increased 10% lr300 skinnable missing loot table changes
7 Years Ago
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch) Cleaned up geometry to be a single mesh per module Simplified colliders for all modules and chassis
7 Years Ago
fixed the foot IK rotation so it adjusts based on the slope of the surface
7 Years Ago
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
7 Years Ago
Merge from main
7 Years Ago
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
7 Years Ago
EAC SDK update
7 Years Ago
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
7 Years Ago
Fixed reflection related errors in glcore and vulkan
7 Years Ago
Playermodel and colliders use old LOD3 meshes Default head uses old naming convention, updated skinsets.
7 Years Ago
greyboxed covered wagon modules (personnel transport)
7 Years Ago
Hapis Island exploit fixes
7 Years Ago
Twaked hair contact shadows
7 Years Ago
tweaking values on hair materials to work with non TSAA opacity clip settings
7 Years Ago
Added hair secondary opacity clip control for non-TAA
7 Years Ago
Item description updates and fixes
7 Years Ago
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7 Years Ago
fixed slight flickering when player lands from a jump
7 Years Ago
disable footIK when sleepign
7 Years Ago
optimized foot IK calculations added console variables to disable foot IK
7 Years Ago
added code for foot planting IK
7 Years Ago
modified walk/run/sprint animations to look better with IK foot planting
7 Years Ago
Expanded exclude_renderers to exclude d3d9
7 Years Ago
Explicit excluded d3d9 target from hair shader
7 Years Ago
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
7 Years Ago
added radiosity bake to vertex colour channel on male_hairstyle_02
7 Years Ago
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
7 Years Ago
Forced bias fallback only for alpha
7 Years Ago
greyboxed > cage module (prisoners/slaves transport) short flatbed and long flatbed modules (storage modules)
7 Years Ago
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
7 Years Ago
Enabled water SSR tracing behind objects to help mitigate visible gaps
7 Years Ago
hacky keycode double entry fix
7 Years Ago
Presumably fixed NRE in MaterialSwap (miner hat)
7 Years Ago
miner hat nre fix maybe
7 Years Ago
removed debug.log missing files
7 Years Ago
Back to previous near view ssao values
7 Years Ago
fix for radial marker skin approval bradley APC back to 1000 - better too hard than too easy missing explosion sprite texture
7 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
7 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
7 Years Ago
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)
7 Years Ago
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7 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
7 Years Ago
BBQ for Tom!