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106,049 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Resource spawns check for constructions in radius
8 Years Ago
FoliageDisplacement is IClientComponent
8 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
8 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
8 Years Ago
server error fix
8 Years Ago
Fixed water refraction on dx11
8 Years Ago
Single-pass shore refl occlusion and caustics using mrt blending; kept two pass fallback for d3d9/gl
8 Years Ago
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl
8 Years Ago
Merge Fixes
8 Years Ago
Merged from main
8 Years Ago
8 Years Ago
Fixed missing scripts in some prefabs
8 Years Ago
Script compilation warnings
8 Years Ago
Protocol++
8 Years Ago
ST shader compilation fix
8 Years Ago
More variant reductions without losing shader features or instancing Grass shader parity with main; now deferred only
8 Years Ago
Merge from main
8 Years Ago
Electrical boxes/LOD/COL/Prefabs
8 Years Ago
Removed a few more keywords that will never be used Removed overkill transparent shadow spec-based alpha mod from 5.6b3
8 Years Ago
Merged updated player animation rig
8 Years Ago
8 Years Ago
More main branch shader parity
8 Years Ago
sleeping/wounded, cleanup,
8 Years Ago
Shader keyword cleanup & opt + adding back features Shader parity with main branch + more 5.6b3 updates Deprecated parallax mapping on std shaders until further notice (terrain only for now) + updated mats
8 Years Ago
Server side player rigidbody fix
8 Years Ago
8 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
8 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
8 Years Ago
M249 optimisation
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
bota, grenade, bandage, bow, construction, pistol
8 Years Ago
Time world load and world spawn independently
8 Years Ago
spear, torch, melee, rifle
8 Years Ago
Fixed aiming signal insanity
8 Years Ago
Default holdtypes
8 Years Ago
Upper/Lower Defaults
8 Years Ago
Semi-auto rifle optimisation
8 Years Ago
Flamethrower optimisation
8 Years Ago
Added terrain data serialization Added compression Added caching
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
reduced shader variants (build times)