110,876 Commits over 3,897 Days - 1.19cph!
flamethrower requires WB2
pants/hoodie one rarity lower ( 75 scrap )
snow/vagabond jacket one rarity lower
snow/vagabond jacket cost 50 cloth instead of 200
slightly lower chance of satchel duds
bradley health reduced
debris field markers appear on map where heli/bradley is destroyed (10m)
Fixed another ArgumentNullException
lowered HQM available from heli/bradley gibs
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
boonie hat has some armor protection
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
Added vertex-alpha as occlusion input to hair shader
Adjusted near view SSAO again
Fixed overly lit indirect diffuse on hair BRDF
tweaked hair materials to not be as reliant on ssao
Server "del" command also works in the editor on entities
Fixed ArgumentNullException when sleepers are killed
Network++
seat module dash visual update
added greybox of seat module (passenger row of seats only)
Hair shader zero mip bias when tssaa is disabled
Fixed launchsite exploit allowing people shooting from within the walls
Big cleaver vm - fixed hands intersecting when aim running
fixed clipping arm on vm beancan grenade
Created and added male hairstyle 02 to skinupdates2 branch
Moved internal motion vector code to cginc to allow custom passes
Added custom motion vector pass to hair shader to reduce tssaa ghosting
Added non jittery hair shader fallback for non-tssaa modes
Cherry picked shader changes from main
fixed clipping arms on vm satchel charge
Subtracting EAC SDK update (crash)
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
Fix stray dome sounds on lighthouse
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
workbench radius tripled
can rotate workbenches
▍▋▉▅▉▍▊▊▅ ▉▌▋█▆▍▌ ▍▇▋ ▉▅▋▍▅▋▊
Reduced SSAO near to far fade range
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
fixed peacekeeper mode not working on turrets
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better.
Added female_hairstyle_01 lods
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
vm salvaged Icepick and Water jug anim fix
Tweaks to water ssr; added refinement step for low incidence angle
fixed wrong texture appearing on satchel charge when thrown
greyboxed truck cabin module
tweaks to 4 module chassis platform (rear axle flowing more visually)
using wheel bone scale factor to size wheels up on 4 module chassis