110,876 Commits over 3,897 Days - 1.19cph!
vm salvaged axe and salvaged hammer anim fix
greyboxed >
fuel tank 2 slots module
combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
Merge from foliage-shader-v2
Compact maps format for core/generic and core/foliage
Added wind anim to core/foliage
fix for self-intersecting polygon error on playermodel
optimized wheelsmoke effect
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
fixed error message when spawning sedan
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
can pickup research/repair bench
can repair workbenches
tweaked special fx when car drives over water
Updated water SSR; fixes back reflection leaks (wip, needs refine)
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc)
boonie hat/bandana/cap unresearchable again
signs/picture frames unresearchable again
greyboxed >
combined seat-engine module (truck style cabin)
seat module
engine module
machine gun mount module
fuel tank piece
Pickaxe - Fixed issue with hands intersecting when running
removed old unused bolt vm anims
supply signal vm folder restructure
Fixed water carving volumes not working with ocean plane (regression)
added vehicle components test scene
greybox chassis 2,3,4 modules
chassis hierarchical trees
Merge from weekend_branch_4
vm cleanup and new arm mesh merge
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planters rarity tier 1
ceiling light rarity tier 1
guitar rarity tier 1
water purifier default
stone spear default blueprint
Fixed rust/std particle accum layer normal space
Added triplanar sampling shader api
Touched all rust/std shaders, because unity
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
Fixed more shadow bias shenanigans
added temp icons for female hair prefabs
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
Added debug.log convar to toggle log output
merging vm cleanup work and new arm mesh
fixed bug with salvaged icepick disappearing FINALLY
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Fixing compilation errors is fun when your editor isn't working