121,428 Commits over 4,018 Days - 1.26cph!
[D11] [Audio] Stops spammy boat push sfx
[D11] [Audio] Adds sfx to rust credits to fix bug
[D11] [Audio] Adds sfx to rust credits to fix bug
[D11] [Audio] Adds less spammy map zoom audio
[D11] [Audio] Adds less spammy map zoom audio
[D11] Fix missing commas in JSON
fixed rocket launcher and MGL not having third person effects
[D11] [UI] Starting full stats hook-up for sleeping player stats panel. Changed UIEx tween function to set object to active rather than only when object has alpha of 1.0f.
[D11][Tutorial] Merge from console_version
[D11][Tutorial] Fix for player colliding with rowboat on console
Fixed stray flares on Oilrig
Better oilrig window hack
Out of bounds fix
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[D11] [audio] move the frontend music trigger to a more reliable place
[D11] [Audio] Move the frontend music trigger to a more reliable place.
[D11] Achievement bug fix
[D11][Tutorial] Updated Get Fuel objective to use replaced objective key
gl vm updates, entity reload timings
[D11][Tutorial] Fix for Issue #1507, leave game popup could not be cancelled
Added d11_settings, renamed some settings, added U shaped stairs description
[D11] [Audio] Hooks up enhanced instincts
[D11] [Audio] Hooks up enhanced instincts
[D11] [Audio] Hooks up enhanced instincts
[d11][Audio] Set correct channel for testing.
[d11][Audio] Temporarily moved NPC footsteps to the rival player footstep channel to test enhanced instincts audio processing.
[d11][Audio] Fixed missing CH47 audio. Updated mixer for enhanced instincts.
Subtracting
33326 for now
[D11][Tutorial] Fix for tutorial hint triggers not appearing
[D11][Tutorial] Error message when converting map failing
[d11][Audio] Fixed silent animal emotes!
[D11] [UI] Fixed respawn focus loss. Moved calls to EventSystems.EventSystem.current.SetSelectedGameObject to implemented ConsoleInputModule.SetSelectedGameobject so we can debug more clearly when focus loss issues occur.
Subtracted
33595 (bug: excessive shadow draw); proper fix coming next
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
[D11] [UI] Update to UI BG images.
Pass on moving deprioritised strings out of translation block actually complete.
[D11] disable sss for now
[D11] DTLS server reverted back to reusing single port only. Will only function on Linux servers currently. Server plugin rebuilt against OpenSSL v1.1.1b-stable.
[D11][Tutorial] Fixed objectives being hidden at start of tutorial
Pass on moving deprioritised strings out of translation block complete.
[D11][Tutorial] Tutorial shelter parts converted to real building parts
soda can silencer - shares same uv as the oil filter
Pass on moving deprioritised strings out of translation block.
renamed oil filter silencer material and removed unused textures