128,747 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Tambourine updates - 
added player shake anim, 
updated vm shake anim to match current audio
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for headshot sounds ignoring mixer (TRC fail)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Whoops, These are the Assets\Content\Props\small_junk
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed Scaling on Helicopter Gibs, Assets\Content\Props\small_junk LODs
                
                
                
                
             
         
        
            
            
            
                
                [D11] Set up some LOD Groups in bundled\Prefabs and Prefabs\Deployable
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] +  prefabs/deployable - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + bundled\prefabs\radtown - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Set up missing LOD Groups in Content\Nature and LODs for 2 vehicles
                
                
                
                
             
         
        
            
            
            
                
                [D11] Assets\Content\Props\Helicopter_parts LODs
                
                
                
                
             
         
        
            
            
            
                
                [D11] + content\nature\dunes - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                [D11] rebuilt manifest after conflict
                
                
                
                
             
         
        
            
            
            
                
                [D11] + content\nature\driftwood - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                Localization, InventoryItems
                
                
                
                
             
         
        
            
            
            
                
                [D11] + content\nature\caves - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                [D11] + content\structures - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                Throw exception properly if assets/skins.asset not found
                
                
                
                
             
         
        
            
            
            
                
                Do prefab warmup in FileSystem_Warmup
Call FileSystem_Warmup in benchmark/demo for parity
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] another merge from D11 2019.1 branch (from 42967) untested.
                
                
                
                
             
         
        
            
            
            
                
                Don't forget to include the GameManifest in the bundles
                
                
                
                
             
         
        
            
            
            
                
                Extracting all maps out of the gbuffer.
                
                
                
                
             
         
        
            
            
            
                
                Camera override + example assets
                
                
                
                
             
         
        
            
            
            
                
                [D11] Potential fix for crash on joining server
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                [D11] Fixed Assets\Content\Props\door_barricades_static
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Update controller images.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Asset fix for missing soil renderer
                
                
                
                
             
         
        
            
            
            
                
                Server and client vehicle physics now behave the same, and the maximum speed estimate comes out correct on both. Some other vehicle physics tweaks.
                
                
                
                
             
         
        
        
            
            
            
                
                Various merge cleanup stuff
                
                
                
                
             
         
        
            
            
            
                
                Update map image renderer so it works with procgen maps in builds
                
                
                
                
             
         
        
        
            
            
            
                
                Tree marker tweaks:
-Don't allow the marker to reuse the last two points
-Instead of running the old system and then clamping to an approved position, move between close positions with some randomness to reduce loops
This should reduce the chance of markers appearing on the other side of a tree from the hit
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Make drive force value available on the client + physics edits.
                
                
                
                
             
         
        
            
            
            
                
                Drum IK tweak (RightHand5)
                
                
                
                
             
         
        
            
            
            
                
                Show module health info, but hide it when mounted
                
                
                
                
             
         
        
            
            
            
                
                potentially fixed horses mounting walls
horses behave much better on rocky surfaces
horses and ascend/descent small cliffs instead of getting stuck
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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