reporust_rebootcancel

110,876 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Terrain vertex normals keyword on material only; just making sure
7 Years Ago
Merge from weekend_branch_3
7 Years Ago
Merge from main
7 Years Ago
Cherry picked shader changes from blend4-fixes
7 Years Ago
Hapis Island site B tunnels now has a chance to spawn elite crate loot
7 Years Ago
Wind shader api changes Added wind to core/foliage
7 Years Ago
Iceberg progress backup
7 Years Ago
added tire effects when car drives over different surfaces
7 Years Ago
vending machine tooltip shows if item for sale is blueprint or not
7 Years Ago
Fixed rust/std blend4 secondary uvs + touched relevant shaders Cleaned and simplified up standardlayer usage
7 Years Ago
Fixed some quirks/acne in shadow feet workaround
7 Years Ago
Show me my feet fix
7 Years Ago
Added "Use Vertex Normals" option to terrain shader for debugging/authoring Removed unused keyword code from terrain meta
7 Years Ago
System info includes process memory usage
7 Years Ago
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
7 Years Ago
Improved WaterLevel API (cleaner, faster and more powerful) Only show drinking interaction messages when water has a certain depth (stricter for salt water)
7 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
7 Years Ago
▉▆▆▊█ ▅▆▌▄ █▆▅▍
7 Years Ago
AI work
7 Years Ago
Workbenches have deploy sounds
7 Years Ago
bugfix
7 Years Ago
Fix for zero shadowbias on old materials using default std shaders
7 Years Ago
new notify fix
7 Years Ago
Reapplied fixed viewmodel shadow changes
7 Years Ago
fixed research table text (english)
7 Years Ago
manifest phrases elite ammo types lowered to 250 scrap isntead of 750 python lowered to 250 scrap mod support - disable blueprints on client play audible effect when learning blueprint
7 Years Ago
ramped up scrap cost for lvl 2/3 workbenches
7 Years Ago
skin approval
7 Years Ago
Subtracted viewmodel shadow changes; needs fixing
7 Years Ago
don't allow default bps to be researched
7 Years Ago
gunpowder default (oops!) icepick same as pickaxe rarity/cost
7 Years Ago
vm anim fixes
7 Years Ago
if item is unresearchable, still allow repairs reduced HQM from recycling components to nearly nothing
7 Years Ago
ammo fix
7 Years Ago
Merge from main
7 Years Ago
tshirt/longsleeve tshirt cheaper and no longer require sewing kit rocket rarity set to 3 instead of 2 crossbow default blueprint, require WB1 eoka default blueprint handmade shell default blueprint
7 Years Ago
green crates spawn workbench tier items slightly more often metal shopfront much cheaper + default bp vending machine much cheaper + default bp protocol++
7 Years Ago
Fixed tier3 workbench materials
7 Years Ago
Changed world-model player self-shadows to stop casting on viewmodels Added custom shadow casting to core shader set
7 Years Ago
searched items show lock icon 'new' notification has own alpha group LR300/M92 uncraftable pickaxe research cost reduced research table cost drastically reduced (oops)
7 Years Ago
Servers can call the sv console command on clients (mods)
7 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
7 Years Ago
protocol++
7 Years Ago
Simple Handmade Sight researchable
7 Years Ago
Autoturret now researchable
7 Years Ago
Ice lake topology map fixes / fixed positions on clutter floating above the ground
7 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
7 Years Ago
Fixed object motion blur ignoring transparent cutouts
7 Years Ago
Double armoured door research scrap cost is now the same as single
7 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)