128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Reapply main branch changes
                
                
                
                
             
         
        
            
            
            
                
                Merge from instruments again
                
                
                
                
             
         
        
            
            
            
                
                Missed some cleanup things.
Airfield S2P
                
                
                
                
             
         
        
            
            
            
                
                Recovered Airfield lighting groups & S2P
                
                
                
                
             
         
        
            
            
            
                
                Removed embedded lighting from bunker prefabs again.
                
                
                
                
             
         
        
        
            
            
            
                
                Added a maximum note length to the trumpet and flute
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Wheel turning and steering working
                
                
                
                
             
         
        
        
            
            
            
                
                Mark instruments as default blueprints (except acoustic guitar)
                
                
                
                
             
         
        
            
            
            
                
                Merge instruments_cost_adjustment
                
                
                
                
             
         
        
            
            
            
                
                Normals output is now correct.
                
                
                
                
             
         
        
            
            
            
                
                Block all active key inputs when switching to an instrument
                
                
                
                
             
         
        
        
        
            
            
            
                
                Initial work on updated chassis wheel/axle/suspension visual setup
                
                
                
                
             
         
        
            
            
            
                
                Specular and Glossiness output is now correct.
                
                
                
                
             
         
        
            
            
            
                
                Cargoship prefab surgery.
Put Cargoshiptest into the ship scene.
                
                
                
                
             
         
        
            
            
            
                
                updated instrument crafting costs
                
                
                
                
             
         
        
        
            
            
            
                
                horse debugging and movement improvements
                
                
                
                
             
         
        
            
            
            
                
                DLC unlock for everyone
Remove audio bundle
                
                
                
                
             
         
        
            
            
            
                
                Materials are now setup correctly
                
                
                
                
             
         
        
            
            
            
                
                [D11] Tweaked LOD distances on held items and weapon mods from QA LOD popping list
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Spheretank_storage_tank LOD tweak
                
                
                
                
             
         
        
            
            
            
                
                Results from baking are now exported into the project.
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Harbor 1 - scene to prefab with SLOD
                
                
                
                
             
         
        
            
            
            
                
                updated vm guitar anims
Added vm jerrycan guitar anims
Added jerrycan vm animator, hooked up in vm prefab
                
                
                
                
             
         
        
            
            
            
                
                [D11] + trailer_a culling fix in Harbor_1
                
                
                
                
             
         
        
            
            
            
                
                [D11] Crossplay changes Platform specific logos next to servers/uid's and Gamertags. Player blocking and blocked players automatically muted.
                
                
                
                
             
         
        
            
            
            
                
                [D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
                
                
                
                
             
         
        
            
            
            
                
                [D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
                
                
                
                
             
         
        
        
            
            
            
                
                [d11][dtls] endian messup
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][DTLS] Removed memorybinstream.  Superflous code.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + First set of LOD tweaks continued
                
                
                
                
             
         
        
            
            
            
                
                [D11] + First set of LOD tweaks
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Symbols for Unity supplied plugins July 2018 QFE5
                
                
                
                
             
         
        
            
            
            
                
                Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
                
                
                
                
             
         
        
        
            
            
            
                
                ProceduralObject now works with world grid
                
                
                
                
             
         
        
            
            
            
                
                [D11][DTLS] "Fix" to DTLS disconnect.  Still needs a bit more work though.