128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                fixed spas12 weird worldmodel
                
                
                
                
             
         
        
            
            
            
                
                fixed pink crossbow arrow during demos
fixed weapons not showing fire animations in third person / non local clients
fixed arrow pullback being invisible to non local clients
                
                
                
                
             
         
        
            
            
            
                
                Added skinnable loading safeguards
                
                
                
                
             
         
        
        
            
            
            
                
                Latest terrain generation, added post processing to grass and forest splats
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3009] Fixed issue with giving stackable items to a full container. Fixed sfx playing on startup
                
                
                
                
             
         
        
            
            
            
                
                [D11] Particle system optimisations
                
                
                
                
             
         
        
            
            
            
                
                [D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc (Not finished)
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Updates server cache sync error message
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updates server cache sync error message
                
                
                
                
             
         
        
            
            
            
                
                [D11] + prefabs\plants - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3025] Fixed issue with take all ignoring empty belt space.[#3049] fixed issue with skiping audio trigger for selected item description
                
                
                
                
             
         
        
        
            
            
            
                
                Added a unflattening test.
                
                
                
                
             
         
        
            
            
            
                
                Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
                
                
                
                
             
         
        
            
            
            
                
                [D11] + prefabs\misc - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                Change footstep check from swimming to head under water, to maintain surface sound effects
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Change server default fps to 30
                
                
                
                
             
         
        
            
            
            
                
                [D11] Change server default fps to 30
                
                
                
                
             
         
        
        
            
            
            
                
                Can't steal building-blocked christmas tree decorations
                
                
                
                
             
         
        
        
            
            
            
                
                player flute running anim fix
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI][#3023] Fixed issue with crafting screen not setting correct item selected
                
                
                
                
             
         
        
            
            
            
                
                [PS4][TRC] Compiled to 6.5sdk and bug fix DTLS_shutdown
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Added representative wheel to big wheel loot panel
                
                
                
                
             
         
        
            
            
            
                
                Don't play footstep sounds when swimming
                
                
                
                
             
         
        
            
            
            
                
                + Assets\prefabs\clothes + assets\prefabs\IO  + assets\prefabs\clothes LOD Checked
                
                
                
                
             
         
        
            
            
            
                
                Fixed smoke signal effect not appearing most of the time
                
                
                
                
             
         
        
            
            
            
                
                extra anchors on some cliffs to ensure no gaps
                
                
                
                
             
         
        
            
            
            
                
                Improvements to baker. Testing baking of larger chunks.
                
                
                
                
             
         
        
            
            
            
                
                Put skinnables in skinnables.preload.bundle
On assetbundle load, async preload any bundles with "preload" in the name
Added Filesystem.LoadAllFromBundle<t>
Removed GameManifest.skinnables- load from bundle instead
                
                
                
                
             
         
        
            
            
            
                
                Foliage spawns stones temporary settings - will rework when new art is ready for these
                
                
                
                
             
         
        
            
            
            
                
                Another terrain anchor gizmo fix
                
                
                
                
             
         
        
            
            
            
                
                Re-pathed small stones prefabs inside foliage_v3 prior to edits
                
                
                
                
             
         
        
            
            
            
                
                Updated test cliffs anchors to have their pivots at the bottom
                
                
                
                
             
         
        
        
        
            
            
            
                
                Initial load of the bundles async + in parallel
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] More Localisation fixes in various prefabs/scenes.
                
                
                
                
             
         
        
            
            
            
                
                cowbell player anim update
                
                
                
                
             
         
        
            
            
            
                
                [D11][PS4][TRC]  Crossvoice compiled with sdk 6.5.  Fix to some connection stuff.   Improved DTLS buffer management.
                
                
                
                
             
         
        
        
            
            
            
                
                rotated cowbell for player
                
                
                
                
             
         
        
            
            
            
                
                Added Rust Editor/Use Bundles
Added Rust Editor/Set Bundle Path
                
                
                
                
             
         
        
            
            
            
                
                Fixed some jerry can guitar notes missing animation slots
                
                
                
                
             
         
        
        
            
            
            
                
                [DTLS] Fixes to stack overrun ( ps4 crash depending on certain conditions ).  Network stats + compression tweaks.