110,901 Commits over 3,897 Days - 1.19cph!
Ice lakes / further clutter spawning fixes
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
Ice lake scene tweaks
Water culling volumes
Spawning fixes
Fixed server compile error
gbuffer packing foliage subsurface color
Fixed deferred mesh decal material rep sometimes not updating in edit mode
use maxvel from parent if applicable
bonefollower cycles after positionlerp
Fixed screen-space subsurface scattering and deferred mesh decals in edit mode / scene view
Added 3 additional ice lake variants
A couple of IList iterators were gc prone.
reset player rotation on dismount
can place shelves in 1x1 again (whoops!)
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Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
can only pick up non-locked boxes
chair no longer syncs position
Raw and spoiled meat no longer goes straight to belt when picked up
map writing enabled for mods
BaseNpc implements MaxVelocity
fixed skinning on vm bandages
Can place large furnace under floor grills even after the floor grills have already been placed
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Barricade collider updates
gate.external.high.stone has an extra protecting sides made of panels and barbwire
barricades shoot through colliders, slimmer blocking colliders
Tweaked high external wall barbed wire damage volumes
Fixed shadow quality change from 0 to 2