121,440 Commits over 4,018 Days - 1.26cph!
Knife model, textures, material setup, collision and prefabs world model and view model
Player model bone remapping optimizations
Disable instanced texture streaming until it's working properly
Tidied up instancing code
Added reverse fresnel opacity option to additive particle shaders
Fix for tree skins being inactive (which was causing missing palm trees)
Combined reverse fresnel opacity w/ vertex alpha in Particles/VertexLit Blended Custom
Added per-vertex reverse fresnel opacity option to Particles/VertexLit Blended Custom
[d11][Audio] Some mixer tweaks and fixed missing audio from the CH47 Chinook
chinese lantern sound improvements
[D11] [UI] fixes to the map controls
pump shotgun has slightly less zoom
[D11][UI] Removed unused UI elements
Muzzle flash performance test convar
[D11] Added FavoriteServerList
[D11] [UI] Fixed ping indicator, added description to server info hooks.
[D11][UI] Added options for UI scale and UI opacity. Removed unused option
[D11] Added missing commers to LOC file
Added trophies and better hint strings for certain options based on Matt's feedback
[D11][Tutorial] fix for converting scene to map
[D11][Tutorial] merge from console #
33673
[D11][Tutorial] merge from console #
33624
[D11] Adds FE music slider functionality
[D11] Adds FE music slider functionality
Changes frontend music to use its own mixer channel
[d11][Audio] Removed old FP mixer to make managing channel assignments more clear. Updated D11 mixer to add FE music slider. Fixed APC Audio
[D11] latest audo changes
[D11] Sets audio slider defaults to 1.0 as per request
[d11][Audio] Updated Manifest
[d11][Audio] Fixed missing channel assignment from the music manager
[D11][Tutorial] Merged over UIInventory hints and objective overlapping fixes from old tutorial branch
Pass on game creation screens.