reporust_rebootcancel

134,195 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Rust Easter event logo - Thanks Lewis! Updated MenuUI
6 Years Ago
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
6 Years Ago
Phrases
6 Years Ago
protocol++
6 Years Ago
merge from Easter2020
6 Years Ago
Progress
6 Years Ago
[D11] [UI] Added additional debug information for localisation.
6 Years Ago
[D11] - Fix bug 3602 - Tunacan Lamp is too Small - Reimport and adjusted pilot light position.
6 Years Ago
[D11] [UI] Added debug information for Language/Localisation.
6 Years Ago
Toptier wall/half/third corner conditional meshes/colliders
6 Years Ago
disabled mipmap on Facepunch logo so it's not a unrecognizable blur on low settings
6 Years Ago
Better impacts WIP
6 Years Ago
Metal tier wall/half/third corner conditional meshes/colliders
6 Years Ago
Fix FX from engines when first spawning
6 Years Ago
[D11][T2373] build guide no longer prematurely goes opaque.
6 Years Ago
[D11][a.clarkson] HDRP Fix for building guide materials at night
6 Years Ago
Fixed harbor_2 green card puzzle bypass Slightly increased barrel spawns Added small quantity of oil barrels S2P H2
6 Years Ago
Fixed harbor_1 green card puzzle bypass Increased barrel spawns Added small quantity of oil barrels S2P H1
6 Years Ago
[D11] [UI] Default Language to "en-us".
6 Years Ago
Rebuild manifest
6 Years Ago
Fix unassigned owner on conditionals
6 Years Ago
Imported remaining conditionals
6 Years Ago
Removed the old preloaded id from the cassette protobuf Added cassette.WriteAudioToCurrentCassette to load arbitrary files for testing Added cassette.CorruptFile command to make some busted files for testing
6 Years Ago
Water desalinator will now bypass gravity on outgoing fresh water while powered Standardised output flow rates on desalinator and water pump
6 Years Ago
1module_cockpit conditionals copied
6 Years Ago
Copied across all values except conditionals, updated editor GUI
6 Years Ago
Unsaved change
6 Years Ago
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
6 Years Ago
Remove missing scripts
6 Years Ago
Now compiling
6 Years Ago
Converted sliding components
6 Years Ago
Move TriggerParent module code
6 Years Ago
Rename ModuleEngineItems to VehicleModuleEngineItems
6 Years Ago
Initial work on test conversion to subclassing method. Currently not compiling.
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Fix the same thing happening with the regular teleport too
6 Years Ago
Fix teleport2me teleporting a random bot sometimes when the player was not found
6 Years Ago
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) Add teleport2marker to teleport you to your marker point on the map
6 Years Ago
Explicitly set app.serverid's default to empty
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Code tidyup
6 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
6 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
6 Years Ago
[D11] [UI] Removed unit suffix from Camera Inertia value.
6 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
6 Years Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
6 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
6 Years Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
6 Years Ago
Kill off c# compiler before installing new version of Unity
6 Years Ago
Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)