120,894 Commits over 4,018 Days - 1.25cph!
Fix for EDITOR_ASSET_BUNDLE
[D11] Re-enable controller disconnect/reconnect callbacks
[D11] ServerAdmin notification bar now working
[D11] [UI] darkened the feedback area on the loading screen
made one of the textures a less weird resolution so it could be crunched, and removed the duplicate of it
[D11] [UI] removed some of the feedback sections on the loading screen as per the revised design
[D11] Player server stats made persistent via new player.stats.* SQLite database.
[D11] [UI] more visual changes to the various create server screens
[D11] [UI] more visual changes to the create server screen, header will now hide properly
[D11] [UI] Fixed navigation and parsing on community hub. Should now support left + right navigation and correctly show selected buttons. Added loading indicator on community hub screen to show when content is being fetched.
[D11][UI] Hide top bar while looting
[D11][UI] Shelf menu and crafting Navigation bar changes, Craft max added to the crafting screen
[D11] [UI] Refactored community hub to no longer handle layout through an external request array. Server data now gets parsed directly. Temporarily disabled top news container. Buttons now support navigation on community hub screen. Fixed miscellaneous bugs in compile/parse code.
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[D11] Add/Change Password button added & Quick command added to debug menu to set server time back to morning
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[D11] [Tutorial] Changes to the Cave and Map
[D11][UI] Changed playfab call for rent server. Added support for player presets
[D11][TUTORIAL] Tutorial Action to kill player entity (used on mountain)
Removed rigidbody from clientside NPC CH47
[D11] [UI] Fixed textmeshpro component not getting correct rect transform width/height values when parsed. Fixed transitions not parsing on selectables.
cannot loot through module window on small oilrig
[D11] Added forced back to title screen for when signing out/changing profile in game
[D11][UI] Fixed issues with left right controls
Removed obsolete lod streaming menu switch
[D11] [UI] Added support for base object properties. Adjusted way objects are compiled to support new object properties.
[D11] MyServers map data hooked up in Frontend
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[D11][UI] added options to ingameoptions
[D11][Audio] Made a prefab for speaker testing
[D11][Audio] Created test scene for controller speaker testing purposes
[D11][UI] Enabled Full d-pad control over UI and removed d-pad event triggers. Also added some editor keyboard support
Industrial wall2 lamp prefabs.
L3 WIP.
[D11] [UI] Assortment of fixes to the parser for UI Markup and added support for parsing TextMeshPro components.
chainlinkfence_albedo trilinear instead of bilinear.
[D11] [UI] Fixed type in compiling font size variable in UI Markup.
[D11] CustomiseServer popup hooked up
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[D11] [UI] Added code to parse latest news from server.
[D11][UI] Connected players player reporting flow. Missing popup define
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.