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105,901 Commits over 3,806 Days - 1.16cph!

8 Years Ago
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
8 Years Ago
Craggy fix. Savas CPR.
8 Years Ago
8 Years Ago
files
8 Years Ago
Craggy fixed. Standard Savas runs.
8 Years Ago
Deprecated TerrainPaint script
8 Years Ago
Added pooling support to storage containers and doors
8 Years Ago
Entity flag cleanup
8 Years Ago
8 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
8 Years Ago
error test
8 Years Ago
backup
8 Years Ago
Moved other savas to its own bundle.
8 Years Ago
Map fix WIP
8 Years Ago
Fixed stretched river flows in hapis island (RUST-1036)
8 Years Ago
Enabled sound pooling by default on 64bit systems
8 Years Ago
Fixed several "Cannot play disabled audio source" warnings
8 Years Ago
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
8 Years Ago
Maybe fixed the occasional red error text.
8 Years Ago
Train track biome tinting + some albedo brightness tweaks
8 Years Ago
removing junk
8 Years Ago
merge from pre-release
8 Years Ago
Hotfix for the death loading hang.
8 Years Ago
Protocol+
8 Years Ago
Merge from main
8 Years Ago
Removed test code
8 Years Ago
merge from pre-release
8 Years Ago
Shader revert because rocks, and manifest.
8 Years Ago
Merge from main.
8 Years Ago
Merge from fixes.
8 Years Ago
remaining pre-merge fixes
8 Years Ago
glsl workaround for rivers
8 Years Ago
Lighthouse texturing progress
8 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
8 Years Ago
Static doors prefabs (unopenable) Minecart wip Plugged plenty of holes in my meshes Military tunnels scene work backup
8 Years Ago
Various
8 Years Ago
Nuked terrain dummy addpass
8 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
8 Years Ago
Merged back deferred mesh decals
8 Years Ago
Fixed terrain shadows
8 Years Ago
Server fix
8 Years Ago
Military tunnels scene work backup
8 Years Ago
Crystals prefab with smoke and light for tunnels (static)
8 Years Ago
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
8 Years Ago
protocol++
8 Years Ago
playercull bugfix
8 Years Ago
Fixed server bs
8 Years Ago
Subtracting deferred-mesh-decals rollback into a branch
8 Years Ago
Deferred mesh decal rollback
8 Years Ago
BuildPrefabs: Try moving a file 10 times before failing