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105,901 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Fixed decals not working properly on build
8 Years Ago
WIP
8 Years Ago
Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
8 Years Ago
Fixed mesh decal zwrite and blending modes
8 Years Ago
made a buch of things researchable (like doors/ladder hatches) that weren't before moved most barricades to common/uncommon tier (instead of rare)
8 Years Ago
reverted hitmarker sound (sorry @alexr!)
8 Years Ago
removed darkening on holosight lens
8 Years Ago
fixed candlehat/minerhat not being visible in first person
8 Years Ago
Updated remaining (hopefully) structure prefabs to mesh decals
8 Years Ago
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
8 Years Ago
Remaining materials to mesh decals Updated parts of water plant, satellite dish, powerplant, warehouse, airfield to mesh decals
8 Years Ago
merge from main
8 Years Ago
Timber mine model set WIP Blend mask for rock_cliff_b Military tunnels scene work backup
8 Years Ago
Updated a few prefabs and materials to the new mesh decal workflow
8 Years Ago
Fixed some camera related errors in decal mesh renderer
8 Years Ago
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8 Years Ago
Removed redundant visibility check in deferredMeshDecal Fixed server error can't remove MeshRenderer because DeferredMeshDecal (RUST-1237)
8 Years Ago
WIP
8 Years Ago
Increased effective distance of rifle bullets
8 Years Ago
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
8 Years Ago
updates to thrown weapon anims & transitions
8 Years Ago
Fixed some GC spam from auto turrets
8 Years Ago
-merge into main- researching items calls CollectedForCrafting (mods/ammo comes out) Researching added Temp Blueprints added research table unlocks at level 10 large wood storage unlocks at level 9 (was 10) -Added research paper -use research paper to increase success chance -earn multiple one-time use blueprints when successfully researching an item (based on type) rebuild loot panels phrases touched a bunch of prefabs
8 Years Ago
merge from main
8 Years Ago
final researching items calls CollectedForCrafting (mods/ammo comes out) Researching added Temp Blueprints added research table unlocks at level 10 large wood storage unlocks at level 9 (was 10) -Added research paper -use research paper to increase success chance -earn multiple one-time use blueprints when successfully researching an item (based on type) rebuild loot panels phrases touched a bunch of prefabs
8 Years Ago
Song gap tweaks
8 Years Ago
Added deferred mesh decal renderer to main camera prefab Modified sphere_tank decal material and renderer to use deferred mesh decals
8 Years Ago
Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Less ear-piercing hitmarker sound Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish
8 Years Ago
Cleaned up rust/std decal specular Added rust/std decal metallic Touched shaders affected by fix in prev commit
8 Years Ago
Fixed legacy decal shadow when dealing with non-directlight shadows Moved multicopy from water2 to shared resources Added proper support for deferred mesh decals + overhead.. to replace decal shadow hack Added rust/std decal spec shader
8 Years Ago
8 Years Ago
Server side interaction checks for everything
8 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
8 Years Ago
Not you, txt file.
8 Years Ago
Climate fixes.
8 Years Ago
Reverted climate.cs and applied fix
8 Years Ago
Merge from main to fix the brightness bug.
8 Years Ago
Revamped the graphics overhaul lighting, for all hours of the day. Includes a "bright" full-moon night that maybe deters gamma cranking.
8 Years Ago
baseline - this is the one
8 Years Ago
garbage idea but maybe someday
8 Years Ago
part2 of fixing darkening issues
8 Years Ago
Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
8 Years Ago
part1 of fixing darkening issues
8 Years Ago
Changed some pooling console commands
8 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
8 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
8 Years Ago
merge from main
8 Years Ago
Scene view synced Camera script
8 Years Ago
Wood timber trims textures Light fixtures prefab tweaks
8 Years Ago
Merge from entity_pooling (disabled)