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105,901 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Keep displayed and reported performance data separately Update FPS counter in menus as well (only exclude menu FPS from reported stats)
8 Years Ago
Better frame rate independence for fully automatic weapons
8 Years Ago
Tweaks to trainyard colours Closed off the lighthouse for now
8 Years Ago
Wrong cactus loot.
8 Years Ago
Almost ready.
8 Years Ago
Fixes.
8 Years Ago
Sound, collider and material fixes.
8 Years Ago
Lights too.
8 Years Ago
Sound reverb, train tracks, rubble for the mine network.
8 Years Ago
more backupz
8 Years Ago
backup
8 Years Ago
in case this breaks
8 Years Ago
Mine tunnels to Savas.
8 Years Ago
Merge from pre
8 Years Ago
Merge from dungeon_art3 Main camera update (missing Deferred Mesh Decal Renderer) Lighthouse ladder volumes Network++
8 Years Ago
Scene2Prefab monuments
8 Years Ago
Fixed missing lighthouse material
8 Years Ago
pre-merge
8 Years Ago
Backup
8 Years Ago
Updated lighthouse scene
8 Years Ago
Updated version of lighthouse, mostly done with exterior and wip interiors
8 Years Ago
More Colliders, scene update
8 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
8 Years Ago
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
8 Years Ago
Sewer chimney blocks LODs and prefabs
8 Years Ago
LR300 worldmodel fix
8 Years Ago
made the LR300 sit in the players hand better in 3rd person fixed the IK positioning of the LR300
8 Years Ago
flashlight emission point brightness increased flashlight dust beam brightness reduced
8 Years Ago
MeshReplacement and SkinSet also update the renderer root bone
8 Years Ago
anim meta
8 Years Ago
player preview state anims
8 Years Ago
Chimney spiral strairs final mesh LODs and Colliders, Prefab Military tunnel update
8 Years Ago
Refresh skinned mesh renderer bone cache when mesh changes (because of gender or race)
8 Years Ago
Minecart final mesh LODs and Colliders, Prefab Military tunnel update
8 Years Ago
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
8 Years Ago
Old Mine set, final meshes LODs and Colliders, ready to place prefabs Misc & military tunnel update
8 Years Ago
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed lr300 iron sights made accurate
8 Years Ago
lr300 viewmodel rotation
8 Years Ago
Trainyard - fixed the holes in terrain sometimes happening near large basin
8 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
8 Years Ago
lr300 spawn tables lr300 balance
8 Years Ago
beds are actually pickupable again
8 Years Ago
fixed player twitching into sleep anim when he jumps in / out of the water tweaked the materials for all of the weapon addons and the m249 (they look more metallic now)
8 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
8 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
8 Years Ago
Disabled pool.players by default again (more testing)
8 Years Ago
Fixed distorted water reflections in rivers (RUST-1248)
8 Years Ago
Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
8 Years Ago
Eliminated hasEntityMenu computation from ClientInit (slow)
8 Years Ago
Disabled entity pooling on furnaces + campfires for now (VFX stuck)