110,890 Commits over 3,897 Days - 1.19cph!
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
Copying changes from hapis5
Office interiors, occluders removed on glass panels segments
Loot spawns
Made rocket factory exterior render further
Re-committing Damian's changes
re-committing cave changes
Rocket factory / scene/lod/colider fixes
Subtracting
21367 (should've gone to save146)
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Updated StagPoint HTN Planner to a version I got from the developer.
Tweaked it's code to work to my benefit / not bug out.
Migrated my code from RC1 to latest version.
Feels a bit too unstable to use in production yet. Learned a lot from it though.
Rocket factory exterior LOD/COL
scene stuff
proper terrain4.asset
Silo occluder is on correct layer now
Fixed jumping distance on jmp puzzle launchpad
Fixed office building ladder angle
Fixed gaps between doors & doorframes, geometry gaps
Planter material fix
Missing rods collision on giant floodlights
Splat painting pass
Rocket factory LOD/COL/Prefabs
First iteration on HTN Planner (agent is not doing much yet).
First iteration of Cover point detection system.
launchsite tweaks, missing ladders
occluders for office buildings, office interiors
fix for RUST-1446 - one sided collider in industrial building g
Rubble pile tint mask + biome tinting
Detail colliders for stairs block
Updated collider of static campfire
Removed FakePhysics (empty script)
Fixed foliage displacement from foundations
Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)
bunker rooms for launchsite LODs/COls/Prefabs
scene2prefab launchsite
Changed C4 back to 10/10 seconds timer