120,722 Commits over 4,018 Days - 1.25cph!
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
fixed memory cell handles
Attempt to fix Scientist speed bug on Cargo Ship.
[D11] [UI] scaled up the inspect corpse preview HUD element a little
[D11] Pass PlayFabId to server instead of PlatformId
[D11] [UI] Fixed main menu options not navigation correctly and losing focus as a result.
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[D11] Takeout the entitlement check FTM as it can probably go somewhere else
[D11] Add ReportPlayer Method, also methods for converting the PlayFabId's
Only do short circuit backtracking on main power slots
fixed splitter output order
added preventbuilding to all electrical components and tidied up colliders
new handle system for connections, removed radial menu
wiretool animations more responsive
baseboat.generate_paths convar (default true)
[D11] [UI] Changed Lock icon to WIP icon. Increased distance for map icons to trigger tooltips when mouse is near their position.
Added power drain to OR switch
[D11][TUTORIAL] Tutorial events wait until game setup and loading has finished
[D11][TUTORIAL] Reordered local server setup, loading screen will hide after setup finishes
[D11][TUTORIAL] Improved flow of tutorial startup
[D11][TUTORIAL] Fixed loading straight from scene, various things to make it more obvious your running the tutorial build
[D11] [UI] Respawn screen now displays the respawn locations' timers as "mm:ss" rather than "(s)".
[D11] [UI] Added new running icon on HUD to show if playing is sprinting or not. Adjusted the UIHUD code to no longer use an animator to switch the icons, instead just tweens the alphas based on an index.
More improvements to Junkpile scientists (cover usage).
[D11] [UI] Added translations for Join/Favourite server info popup.
[D11] [UI] swapped lock icons to WIP icons
[D11] [UI] Re-enabled Boot-flow splash screens.
[D11] [UI] Cleaned up various scenes to remove duplicate cameras, event systems, etc. Fixed material error in Roboto Light font material. Added WIP Icon for placeholder elements on the UI. Fixed text anchoring on popups: now defaults to middle center unless specified (this should result in all non pre-defined popups utilising the middle center anchoring instead of upper center). Fixed various popup issues (missing buttons on reporting flow/reset to defaults, etc).
[D11] [UI] added the stats screen into the in game pause menu (placeholder stats for now)
[D11] [UI] minor tweaks to the arrow aimation
[D11] [UI] updated arrows either side of menu page title header
[D11] DTLS testbed messaging from the command-line, hard-coded tests removed.
[D11] DTLS testbed now threads the connection process.
[D11] [UI] hid the not yet functional footers on the main menu
[D11] DTLS library wip: Added interface to retrieving buffered messages processed by the SSL connection. Added test to the testbed to echo them back to client/server peer.
Improved junkpile scientist AI vs animals.
Fixed bug in Junkpile Timeout.
Fixed bug in AI animal distance reasoner.