128,900 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Simplified chassis colliders, fixed fuel storage interaction
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                added WIP chassis stuff updated prefabs with new model - added WIP chassis stuff updated prefabs with new model
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Vehicle editing state work
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for tesla coils doing too much damage when spammed on and off quickly enough
 
                
                
                
                
                
             
         
        
            
            
            
                
                Office distance cull pass.
Better light player guidance.
 
                
                
                
                
                
             
         
        
            
            
            
                
                scrap heli fireballs no longer damage npcs
scrap heli no longer crush-kills npcs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drop UnityWebRequest cause HttpClient is so much better (and use async instead of coro)
Update to the latest notification api
Send pairing notification
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket_factory_crane_arm LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing edge mask properties in foliage shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE in BaseHelicopterVehicle
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from map_improvments
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
40420 - completely breaks NPC loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] 31 launch site assets updated with vertex shader LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Objects removed from Water Treatment Plant/manifest updated/Scene to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                All hair prefabs are set up and references set.
 
                
                
                
                
                
             
         
        
            
            
            
                
                From code review: Only replicate convars to clients that have successfully authed
Also removed the new Server class and combined it into ServerMgr
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset entity timestamps on creation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed windmill ground watch issues
Windmill easier to place (no longer have to stand at max distance to place)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shader.WarmupAllShaders crashes - so lets not do that
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add error message for missing cached entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small optimisation to BuildingBlock.ChangeSkin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shader.WarmupAllShaders test
 
                
                
                
                
                
             
         
        
            
            
            
                
                 ProjectVersion.txt restore
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable MovieMaker canvas in benchmark
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Disable MovieMaker canvas in benchmark
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix TimeSince constructor warning in MainMenuSystem
 
                
                
                
                
                
             
         
        
            
            
            
                
                main menu: don't update new alerts every frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now hold down on give/take water buttons to move 100ml of water every 0.1 seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable some moviemaker stuff during benchmark playback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Satellite Dish - baked LODs rework
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch to saving the server id + token in the identity folder because there can be multiple on the same system, also planning to use replicated convar to get the server id on clients
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Sphere tank objects removed/manifest/scene to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Disable audio mixer plugin, no longer needed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added code for loading server snapshots into the clientside entity cache
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable LateUpdate in HDAdditionalLightData and DecalProjector
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled headlerp_inertia by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Warehouse objects removed/updated manifest/scene to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Death screen consistency pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Check for null audioSource in MovementSounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix new clients not getting the correct on-platform lights