111,250 Commits over 3,928 Days - 1.18cph!
helmet slit overlay when wearing heavy plate armor
heavy plate armor jacket prevents ADS
any one piece of heavy plate armor reduces movement speed to the same level
protocol++
Fixed leak in light clone shadow causing flickering
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
Removed light clone mask startup log
rocket crane lift model wip
backup/progress
Can no longer place large furnace on top of sleeping bags (RUST-1666)
vis.lerp is available to developers in standalone builds
Can pick up chain link gate (same as prison gate)
Fuck off that delayed kill message bullshit on players
Added shadow cascade blending support for stable split projection
Older SF shader compile fixes
Merged other lost fixes to std shadow code
Fixed foliage shadows not animating
backup/progress rocket crane
fixed AK47 viewmodel clipping when ironsighting
Additional profiler samples for BasePlayer.FinalizeTick.Transform
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
Water jug vm anims, animator, anim events, world model and temp sounds
Added shadow cascade transition blending
backup/progress rocket crane
Added movement curve interpolation to flyhack detection (same as for noclip detection)
Fixed players culling when looking over low wall (RUST-1670)
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings
Tweaked terrain atlas textures max aniso
med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
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revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
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rock / machete / eoka / crossbow viewmodel tweaks
satchel charge / salvage axe + icepick + hammer viewmodel tweaks
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torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
Subtracted temporary disable npc apply vis
Merging culling lodgrooup localrefpoint reset tweak
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
RUST-1661 - Shooting through/under stone doorway fixed
fixed wrong blend mode on high wall wood