reporust_rebootcancel

105,886 Commits over 3,806 Days - 1.16cph!

8 Years Ago
instahit fix can no longer codelock fish traps ( wow )
8 Years Ago
Couple edit-mode more fixes
8 Years Ago
Improved quit to editor handling of when revz is enabled
8 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
8 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
8 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
8 Years Ago
Fixed turret LOS check ignoring cave triggers
8 Years Ago
Vis.Colliders handles terrain triggers
8 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
8 Years Ago
Fixed world models / ragdolls ignoring cave triggers
8 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
8 Years Ago
Tightened valid cupboard deployment angle
8 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
8 Years Ago
Dialed back hemp tint randomization
8 Years Ago
Reduced driftwood density
8 Years Ago
Wild corn & pumpkins always spawn next to rivers
8 Years Ago
Fixed plant skins missing from asset bundles
8 Years Ago
Compile fix
8 Years Ago
Merge from decay_reboot Network++
8 Years Ago
Merge from main
8 Years Ago
Updated Rust.Data plugin
8 Years Ago
Added hemp seeds and hemp farming Network++
8 Years Ago
Fixed plant planting and harvesting particle effect rotations
8 Years Ago
Plant server convars actually do what they claim to do
8 Years Ago
Fixed atmosphere shader to work well in both modes Added graphics.revz toggle command Cleaning up
8 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
8 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
8 Years Ago
Merge from main
8 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
8 Years Ago
Grass material to new shader
8 Years Ago
Added rust/std version of grass Fixed water reflections on revz enabled Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
8 Years Ago
loot through walls/flame spawn fix
8 Years Ago
Missing gibs for the water well - prefab update
8 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
8 Years Ago
Fixed being able to repair things with just wood
8 Years Ago
Prefab updates
8 Years Ago
Repair module cleanup
8 Years Ago
Compile fix
8 Years Ago
Protobuf generate
8 Years Ago
OSX protobuf generate script
8 Years Ago
Added revz toggle; default off Made some code revz agnostic
8 Years Ago
Moved constant param computation to cpu; reduced per-vertex alu Fixed remaining sky issues Fixed incorrect near plane
8 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
8 Years Ago
Matched bone scaling to what it was pre-patch
8 Years Ago
Merge from main
8 Years Ago
Removed unused file
8 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
8 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
8 Years Ago
mix tweaks
8 Years Ago
Nework decay timer to client as well