111,232 Commits over 3,928 Days - 1.18cph!
Removed unused prefab instantiate from Skin.ReadDefaults
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
Run skin manifest JSON deserialization in a thread
Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics
tweaked crouchwalk animations, jumping animations
added climb left / right animations
Fixed Profiler sample mismatch when creating entity on the client
Skin cache optimizations and profiling
Binary skin cache implementation (improved skin loading time with less stutter)
Skins are now compressed in memory (reduced runtime memory usage)
Rocket factory walkway textures
Fixed prevent building volumes
vending machine admin panel tweaks
string sanitization for vending machines
eoka modification
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
fixed top cap approval + icon
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
Stop lerp script immediately when destroying a client entity
Removed the old hazmat from deathmatch loot table.
Added the new one.
Fixed possible NRE in LootSpawn
Disabled prefab info debug
Reduced max client side rock scale (allows stricter AH)
Keep last killer ID when switching servers
Adding no gravel/beam variants of rail tracks + prefabs
scene update
giant floodlights model, LODs, COL,Prefabs
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
eoka has a much tighter aimcone