120,569 Commits over 4,018 Days - 1.25cph!
Fixed basket gibs outputting convex collider errors
Adding deflated balloon gibs
[D11][UI] Crafting screen expanded info panel implemented. Improvements to sink skin select carousel. Crafting buttons will not show skin options if no skins are avalible
[D11] enable new bootstrap sequence by default (for client only)
Fixed HAB basket gibs using balloon gibs
underwear censorship work
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[D11] [UI] Pie Menu now uses correct method of destroying objects.
[D11] [UI] Updated textures and visuals on Respawn screen.
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
Fixed foot IK when crouching
[D11] merge fix from new_frontend branch
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
[D11] couple of fixes for compatibility with old codepath
[D11] a couple of changes to facilitate merging back to main
[D11] couple of fixes for compatibility with old codepath
[D11] disable craggy island, saves package time and memory, no longer used.
[D11] respond to some changes on main
[D11] respond to some changes on main
Cargo ship waves don’t play when you’re below deck
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
skin approval
removed halloween sounds
[D11][TUTORIAL] added local server to defines switch script
[D11] Fix for missing base call in an override method
wetsuit rad protection lowered (51 rad fix)
charitable rust jug colors + desc
phrases
network++
[D11][UI] Missing file from previous commit
[D11][UI][WIP] Crafting screen skin select carousel is implemented.
Crafting queue panel switches item separator display.
Renamed LootPanelWatercatcher method to avoid confusion with inherited method
adjust waterplanemask height to be just above water
fixed thrown items properly in cargo hold