reporust_rebootcancel

105,892 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Packed Rust/StandardSkin shader into single file Removed experimental viewmodel shadow code; no longer needed/relevant due to revz Removed meta pass (dynamic gi) from all shaders; we'll probably never use it, less code to look at, less time compiling shaders
8 Years Ago
fixed grey icons
8 Years Ago
Packed grass code back into Nature/Grass Packed wire code back into Custom/Wire Deleted deprecated files; updated grass and cable materials Fixed revz grass black ambient when LOD<300 Fixed revz sign black ambient when LOD<300
8 Years Ago
Slight modifications to rust/std cginc base to allow single file rust/std shader; easier to read and make new shaders Switched StandardWithDecal shader to rust/std (fix for RUST-900) Fixed revz sign/canvas painting
8 Years Ago
8 Years Ago
Tool cupboards can be repaired
8 Years Ago
tweaked the 3rd person pickaxe animations so it doesnt clip into the player
8 Years Ago
8 Years Ago
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895) Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks) AntiHack tweaks
8 Years Ago
Added decay.tick server startup parameter (specifies decay tick interval)
8 Years Ago
Fixed exploit to disable gunshot sounds
8 Years Ago
protocol++ mushroom fixes
8 Years Ago
Attempting merge fix
8 Years Ago
Added loot console command (for testing, editor-only) Fixed another LOS exploit
8 Years Ago
b17 again ?
8 Years Ago
manifest, loot, et all
8 Years Ago
updated to b17 (I think)
8 Years Ago
Merge related shader fixes Merged b17 changes
8 Years Ago
Fixed Player animation twitches when holding (RUST-901)
8 Years Ago
Fixed rare UI NoticeArea error when broadcasting RefreshValue
8 Years Ago
Added decay to sleeping bags, tool cupboards, barricades and traps Network++
8 Years Ago
merge from main...
8 Years Ago
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8 Years Ago
Fixed revz unable to see players name plate (RUST-884)
8 Years Ago
8 Years Ago
TextTable improvements
8 Years Ago
Formatting
8 Years Ago
Renamed convert depth shader (revz) to avoid potential name collision
8 Years Ago
Set quarry / pumpjack child entity bounds
8 Years Ago
Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
8 Years Ago
LOS exploit fixes
8 Years Ago
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
8 Years Ago
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
8 Years Ago
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
8 Years Ago
Fixed "invisible water purifier" issue
8 Years Ago
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
8 Years Ago
Fixed blurry FP logo on low quality settings
8 Years Ago
Tweaked cloud brightness, especially at night
8 Years Ago
Use 2D distance in projectile entity movement test
8 Years Ago
Tweaked animal entity bounds
8 Years Ago
This meta file can be removed
8 Years Ago
Include entity name when logging "entity too far away"
8 Years Ago
Ignore projectiles from stalled players without handing out violations
8 Years Ago
Updated "Find Materials Using Shader" tool Switched all materials using "Legacy Shaders/Diffuse" to barebones rust/std (mostly third party, fixes revz for all)
8 Years Ago
Warning fix
8 Years Ago
Moved reverse depth code to a separate component Fixed revz not working on player preview
8 Years Ago
Removed redundant multi_compile causing errors in some shaders
8 Years Ago
Fixed black grass on legacyGL + lod<300, possibly others
8 Years Ago
Fixed billboards in d3d9 again (RUST-682)
8 Years Ago
Fixed missing decals Fixed revz darkening environment