111,293 Commits over 3,928 Days - 1.18cph!
Optimized OnInventoryChanged path, profiling
increased size of sewing kit
ResourceRef object cache
Create new scenes for Client Entities, Server Entities, Effects
Unload scenes that are loaded and then have their contents stolen
Name the localplayer "LocalPlayer" in editor
Fixed shadow related shader compile errors
Cherry picked foliage wind
Fixed potential compile error in ST billboard
Fixed rust/std shadows not considering custom displacement
Added ST style wind support to foliage shader ("fastest" mode)
Added global_WindDirection set via wind prefab
Moved zombie Ai to own asset
Fixed Ai not attacking
Automatically select entities spawned with entity.spawn in editor
fix for ak world model offset
Fixed NRE in NeedsCrosshair (@helk)
Restored entity.spawn command
bind prints current bind if no arguments
MeshData utilizes memory pool
Tweaked culling occludee debug view
Added SphereGizmo draw style to DDraw
monuments are labeled on the map
rock is not considered hostile to sentry turrets
any damage dealt marks you as hostile to sentry turrets
Fixed some doors being invisible when moving for the first time after joining a server
Silently skip normals / tangents / colors if a mesh in a batch does not have them
GC optimizations
Fixed rare mesh flickering when switching LODs while batched
Fixed occluder meshes import settings to skip normals/tangents
Log warning when normals / tangents of mesh are not matching
Ai can hear gunshots - which wake them up, and they avoid moving towards them
Fixed batching issue with entities that are both pooled and skinned
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
Added Spatial.Grid for use in Entity.Query
Recalculated Jack O Lantern entity bounds (RUST-1571)
Chair models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
ItemScreenshot scene update
Fixed npc culling NRE after leaving server
Enabled back culling and variable visupdate rate
Batching cleanup and fixes
Vis double checks collider enabled state
Add ability to schedule sounds for future playback to SoundManager
Physics sound playback improved
Vedning machine plays purchased item's physics impact sounds
reduced size of vending machine icon to prevent text clipping
lower right vending machine text displays number of items per sell order
vending machine has higher health