reporust_rebootcancel

120,569 Commits over 4,018 Days - 1.25cph!

7 Years Ago
More work on NPCs on cargo ships.
7 Years Ago
skin approval files
7 Years Ago
More work on NPC orientation on the cargo ship.
7 Years Ago
More NPC orientation fixes on Cargo Ship.
7 Years Ago
ocean path adjustments prop work
7 Years Ago
Attempt at fixing shadow cascade crash (RUST-197)
7 Years Ago
[D11] [UI] Tool cupboard, research table and workbench loot panels
7 Years Ago
[D11][Jenkins] Add all platforms client/server ps4/win64/xboxone and make them all configurable in jenkins
7 Years Ago
More work on AI orientation while on the cargo ship.
7 Years Ago
prop rotation
7 Years Ago
[D11][Jenkins] Try this
7 Years Ago
▅▆▇ ▌▄▆▋▊▋ ▇█▅ ▍▍▉ ▄▇▄ ▌▄▌▉▄▋ ▊█▅▆▆▌▊▋▇▅▄ ▊▅▉▆ ▄▌▇▋▋▄ ▅█ ▍▌▌▍▍█▄▉ (▊▅▊▅ ▊▅▉█▍▋▋▌▌ ▌▍ ▌▌▌▌▆█▋▇ / ▊▉▍▆▇▇)
7 Years Ago
▋▄ ██▇▌▄ ▅▄█ ▊▉▍ ▉▊▍▊▍ ▍▆▆▆
7 Years Ago
Server projectiles and thrown weapons inherit velocity from player parent
7 Years Ago
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship
7 Years Ago
Fixed NRE in A* scientist's navigation.
7 Years Ago
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
7 Years Ago
Adjusting the cover point system to support being part of a dynamic, moving entity. Adjusting the A* pathfinding system to use dynamic positions that can follow a moving parent.
7 Years Ago
[D11][Jenkins] More Fixes
7 Years Ago
[D11] [UI] Recycler loot panel
7 Years Ago
[D11] More complicated build steps
7 Years Ago
[D11][UI] More UI loot panels. Fix for opening an unchanged panel
7 Years Ago
[D11] [UI] Main Menu overhauled to more closely match design doc. Button behaviour extended to allow locked buttons
7 Years Ago
[D11] Support for building server asset bundle on a Mac for OSX64.
7 Years Ago
[D11] Add share param file path on PS4
7 Years Ago
[D11] Start adding some platform publishing assets
7 Years Ago
Corrected projectile directions for NPCs when on the Cargo Ship.
7 Years Ago
cargo ship loot tests
7 Years Ago
More improvements to AI orientation when on the Cargo Ship.
7 Years Ago
More work on solving orientation for AI on the Cargo Ship.
7 Years Ago
More progress on AI heading/orientation when on the Cargo Ship.
7 Years Ago
PlayerGrid now lives in world space, and other world vs local space things related to AI.
7 Years Ago
ambientLightLOD set to isDynamic
7 Years Ago
Added lifeboat arms to the cargo ship scene
7 Years Ago
Cargo ship lifeboat arms prefabs and meshes
7 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
7 Years Ago
Players don't inherit network group when parented
7 Years Ago
[D11] [UI] Fix to vital bars not updating with the correct values. Now correctly updates based on containers and using the conditions the items require for their consumable effects.
7 Years Ago
waterline test
7 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
7 Years Ago
[D11] Rebecca - Texture Metadata - 2nd batch resized textures
7 Years Ago
[D11] Throw Error in Jenkins
7 Years Ago
More work on AI side.
7 Years Ago
[D11][Jenkins] Disable Win64 and the unneeded methods to debug the master package builds on PS4/XboxOne
7 Years Ago
[D11] [UI] wrapped some functions in the UIHUD in defines to stop errors when not using the new HUD
7 Years Ago
[D11] Fixing a lost reference - includes new gamertag and version number text fields which aren't used yet
7 Years Ago
[D11] [UI] Added a HUD element to visualise players ping, added a HUD element to show players current Coordinates, added a HUD element to visualise current radiation levels, tweaked the appearance of several UI elements and images, added a drop shadow to text that needs it
7 Years Ago
[D11] Enable package builds on jenkins
7 Years Ago
Cherry picking 28703
7 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)