111,292 Commits over 3,928 Days - 1.18cph!
Rugs display health
Are vulnerable to melee
Removed broken water impacts
Added MaxSpawnDistance to all impact effects and decals
should be able to place objects on table now
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
DebugSkin bundle (RUST-1556 maybe?)
bear rug destroys on ground missing correctly
some world models tweaks (table and bear rug)
nope on the relaxed bear face
Cannot place chairs and tables on walls =)
merge from main/physicssounds2
Allow volume to be set on scheduled sounds
Vending machine cancels scheduled phys sounds when vending is canceled
Tiny merge fixes
plate armor recipie/armor/movement balance
phrases
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if bed is made public it can be taken over and slept in by someone else
Physics sounds for a bunch of the new item worldmodels
Tweaks to some item ui sounds
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
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added a walk animation for when the player is moving slower
Fixed anisotropic performance regression affecting terrain perf on launch
guest code on codelock
heavy plate armor slows player movement
Reverting to old non-multithreaded batching for the patch (too risky)
Added cheap and generic high freq detail to terrain potato quality mode
Tweaked intermediate terrain quality modes
Heavy plate armour assets
Better load balancing for batching tasks that cannot be threaded
fixed server compile issues
updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
vending machines can enable broadcasting and show up on maps
protocol++
Batching optimizations and fixes
Added new gunpowder worldmodel
Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update
Optimized OnInventoryChanged path, profiling