119,180 Commits over 4,018 Days - 1.24cph!
Merge in Scientist MT Lab AI fixes.
fixed compound vending machines having two tool machines
Fix for corn and pumpkin default interaction
Fix for self destructing vending matchines in doorways
Fix for medkits not removing bleed effect on consume
Fixed picking hemp order menu
MT Lab scientists now aware if they can engage a threat or not (security doors).
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Removed reflection probe from player preview
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Fixed roof jump exploit at WTP
Reverted some spawn changes on Hapis
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
Shifted recyclers out on Powerplant and Sewer Branch
Another attempt at fixing Hapis loot spawn
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
Removed RendererBatch scripts from pipe sets
card readers keep door open until puzzle resets
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
GenerateCode
skin approval
Touched shaders affected by refl
Fixed grass being invisible with certain shadow mode settings
Loot balance outside puzzles
Fixed IndexOutOfRangeException on Hapis Island
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Workaround for current reflection probe limitaton on d3d11 (sky only refl)
Fixed NRE on static maps (Hapis, Savas, Craggy)
Fixed an exploit where you could loot a through a window on Powerplant
Fix to Powerplant puzzle flow
Final check over generators
World initialization logging tweaks
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removed legacy barricades in mines at MT