111,294 Commits over 3,928 Days - 1.18cph!
Fixed white background on player preview
Fix NRE in
18437 and reapply
Added Tools/Find/Missing Scripts
Fixed missing scripts in neutral_dungeon_lighting prefab
Removed PDF from "Content" folder (don't think this is used)
Moved all script assets out of the "Content" folder (presumably irrelevant)
First pass ragdoll to dynamic occlusion culling
Optimized player model UpdateVisibility
Optimizations and fixes for occlusion culling
Commented profiling samples on playermodel updateRot/Pos
Fixed profiler sample mismatch in baseplayer-vis
Subtracting
18437 (cc alexrehberg)
damage balance for python
limit clones per cutting to 5
phrases
Optimistically re-saving every prefab with a particlesystem
Updated entity bounds on a bunch of weapons
Adjusted player culling spheres; cleaned up code
Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
RecalculateBounds takes SkinnedMeshRenderer into account
Wolf sound polish pass
No more coroutines in the sound system
Python revolver sounds
Mix tweaks
tweaked positioning of 3rd person python model so it sits better in the hand
fixed 3rd person spear holding so it points in the direction the player is actualy facing
tweaked ak47 3rd person anims
first pass of cloning plants
crossbow cheaper
p250 does same damage up close and less damage far away
python increased damage/range
fixed python worldmodel attachment points
fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
python slots
fixed hemp turning brown when picked
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
tweaked some sounds for the python revolver
manifest
python fixes
protocol++
overgrowth atlas textures wip/backup
Fixed some standalone client / server issues
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition