111,518 Commits over 3,928 Days - 1.18cph!
Added lift entity script (for cave bucket lifts)
Added environment volume padding
Added anti hack volumes (more control over AH behaviour in static environments)
Updated Rust Builder Path
m92 implementation
military grade weapons uncraftable
doprepare
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
Fixed RakNet not loading in editor (OSX)
increased size of survey charge world model & when deployed
Forklift textures/models/LODs/Prefab
Harbor_1 backup
Disabled splat transfer on caves (faster loading times)
Removed debug digits from caves (use monuments console command instead)
Disabled compute buffer readback test on unsupported platforms
Updated native binaries with renderer dll set to full optimizations
Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
Added non-blocking texture/compute-buffer readback functionality + test scene
Adjusted building blocked volume around water treatment plant
Added terrain checks to caves (to make sure they're always under the terrain)
Added editor terrain check generator script that adds checks for environment volumes
added code to play the 3rd person throw animation for the c4 / satchel charge
setup the IK positions for the satchel and c4 worldmodel
fixed dryfire on the m92 viewmodel
Tweaked culling volume on medium_cave_easy
Caves and tunnels check for underground collisions with other caves and tunnels when placing
vm satchel charge
vm survey charge
vm c4
worldmodels & holdtypes
thrownweapon.cs update