111,593 Commits over 3,928 Days - 1.18cph!
Fixed applying skins on server
Catch log file creation exceptions
Fixed player weapon hold type never being set
Fixed PatrolHelicopterAI serialization
fixed missing radiation at airfield
Added SteamServer.PublicIp (modders)
metal_panels_e texture set (used for ship hulls)
Added skyreflection and ambientvolumes debug convars
Fixed RenderTexture not being destroyed when generating workshop icon
Workshop view - latest, trending, popular categories
Fixed shit sometimes missing in the crafting list
Fixed error when server downloading item defs
Server schema download error
minor eq tweaks to a few sounds
reapply no melee hitmarker change to radtown loot barrels
Spawn groups scale up their respawn rate with increasing player counts
Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate)
Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts)
Added spawn.scalars console command (displays the current spawn scaling parameters)
radiation balance for all clothing
rebalanced radiation at radtowns
fixed trashpiles not spawning on barren
adjusted barrel LOD's
increased gear spawn stack size
increased metal facemask and chestplate cost
added hazmat suit spawn chance in crates
fixed junkpile despawning while players are nearby
enable sound occlusion by default
lr300 silenced gunshot
mp5 silenced gunshot
no hitmarkers when meleeing barrels
fix hitmarker not being affected by the right volume slider
updated bullet flyby sounds
misc minor sound polish
Fixed rivers not visible (RUST-1436)
Saner underwater overlay culling
Catch ands Retry schema download
Fixed shorts armour occupation
Water related server compile fix
updated icons for rope and sewing kit
Rewrote network group updating to be more robust with entity parenting
Fixed emission map not working
Harbor2 prefab links update
Adding mooring bollards models/LODs/Textures/Prefabs
Updated Harbor1
Deferred normal encoding by default; making room for anisotropic params
Runtime water optimizations in editor mode + improved visibility and simulation culling