119,030 Commits over 4,018 Days - 1.23cph!
Fixed all morph cache GC allocs when sources are cached
Disabled morph cache data compression; traded for perf
Reduced morph cache mesh instantiation/copy overhead
Eliminated GC allocs from crafting UI
Scientist behaviour improvements.
More on cover points.
Fixed NRE in PlayerMetabolism
Added torch equip/ignite tip
Added comfort explaination tip
added consume food/water tip
Added campfire heal tip
translate mouse0 etc to "left mouse" in game tips
Reduced lodcomp OnVisibilityChanged overhead
Top hiz downscale (testing)
Improvements to scientist behaviour.
Shaved most GC allocs in hair setup and morph cache
Ensure players always spawn on beach (Savas island)
Eliminated GC from QuickCraft.Rebuild
Added metabolismtick convar (time inbetween metabolism updates)
Fixed NRE in PlayerModel.DoAimingSounds
Added sendnetworkupdate admin console command (useful for testing)
merge from junkyard fixes
Removed some debugging shit
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
Procedural cover point improvements.
More work on scientist behaviour.
Shutdown EAC after disconnecting from the server (crash on exit)
Patrol Helicopter debris wont float in the sky anymore when crashing at junkyard
Dispose ambience culling group in OnApplicationQuit
water_well_e - polish pass
updated special fx for a bunch of weapons
added tree minigame help
added ore minigame help
planters now show hydration level via darker soil (once again)
More tests for "crash on exit"
More tests for "crash on exit"
More on scientist behaviour.
More tests for "crash on exit"
Skip OnDisable / OnDestroy in a bunch of plugin components
Another attempt at fixing "crash on exit"
Skip nearly all OnDisable / OnDestroy when closing the game
Fixed memory leak in SellOrderEntry (vending machine UI)
Potentially fixed bandana crafting issues
water_well_e scene progress backup