121,129 Commits over 4,018 Days - 1.26cph!
Adding scientists spawners specific to the lab
Security doors prefabs are 'isSecurityDoor' enabled
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fixed broken prop_renderer script on hairstyles
Potential fix for HttpImage crash in main menu
Gracefully deal with IOR.
MT full puzzle logic pass
TextureData constructor handles null
Terrain data transfer (monuments and mountains) is done in native code
Improvements to emitting of gun noise.
Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
Cleaned up obsolete scuba files
Powerplant, WTP, Airfield progress backup
Improved respawn handling of Scientist Spawner.
Tweaked respawn rates for lab scientist spawners.
Powerplant, WTP, Trainyard logic pass
Tweaks to scientist spawners at Lab.
More work on Doors and NavMeshLink.
Bandit town scene progress
Added sandbag/metal sheet cover checkpoints near entrances to the town
Added hanging lanters to illuminate the area at night
Optimized fog particles
Added forest topology around the swamp
Various other additions
compile fixes for #if SERVER
timer bugfix
pressbutton now saves press length
code cleanup
splitter fixes
missing files
added AND circuit
added splitter
Added NavMesh Link logic to Door and the trigger box used by NPCs.
Work on security door logic wrt NPCs.
progress backup puzzle logic LS
progress backup puzzle logic MT
progress backup puzzle logic WTP
progress backup puzzle logic trainyard
progress backup puzzle logic airfield
progress backup puzzle logic powerplant
Savas offshore junpiles and dive sites
progress backup puzzle logic implementation
updated puzzletest scene
added OR switch
added temp cardreader
Fix for missing component on chicken prefab error spam
Nav Mesh Link ai upgrades.