reporust_rebootcancel

123,979 Commits over 4,171 Days - 1.24cph!

7 Years Ago
Removed build debugging again
7 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch (part 2)
7 Years Ago
merge from Cleanup_ST
7 Years Ago
Updated palm clutter prefabs
7 Years Ago
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
7 Years Ago
Hapis tweaks
7 Years Ago
tweaks to collectable and material
7 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch
7 Years Ago
Refreshed all hemp impostor assets
7 Years Ago
removing old hemp art
7 Years Ago
phrases
7 Years Ago
hemp entity stages check
7 Years Ago
[D11][UI] Weapon modification panel Updated to new controls
7 Years Ago
Fixed PrefabPreProcess.NeedsProcessing being called twice
7 Years Ago
merge from 28558@new_plants
7 Years Ago
removing ST trees
7 Years Ago
namespace
7 Years Ago
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
7 Years Ago
Build debugging
7 Years Ago
Merge from save174
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
7 Years Ago
Backup. Light spinner controller LOD fix.
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
protocol++
7 Years Ago
complete rewrite of detonator/pager entities
7 Years Ago
Missing file.
7 Years Ago
More
7 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
7 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
7 Years Ago
Rolling back eac_hashtool to 30746
7 Years Ago
Rolling back eac_hashtool 30746
7 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
7 Years Ago
Backup
7 Years Ago
Cherry picked 31691
7 Years Ago
Fix for quality/player settings
7 Years Ago
More client/render guards
7 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
7 Years Ago
Awful workaround for flyhack false positive from certain palms
7 Years Ago
Subtracting 31686 to prevent insanity
7 Years Ago
Create directories if they're missing during prefab build
7 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
7 Years Ago
Added 4k map save file
7 Years Ago
Merge from streaming branch
7 Years Ago
Cherry picked 31682
7 Years Ago
Fixed client/render errors and warnings on headless server
7 Years Ago
Adjusted clutter palm culling distance
7 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs