119,256 Commits over 4,018 Days - 1.24cph!
Improved Scientist gun reloading behaviour.
More work on imposter shader and tools (wip)
Added foliage billboard shader
Fixed foliage material inspector property copy-paste; extended to derived shaders
Removed unused assets
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.
Brute force fix for TB-related skin hair layer seams
LineRendererActivate is IClientComponent
Updated EAC hashtool to latest version
tweaked hair colours and thickened out style 2, tried out multiple normal map variations on skinhairtest and added latest
Reverted EAC hashtool to previous version
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Updated EAC hashtool config
Fixed shadow culling range to include occludee height and altitude
SavasIsland player spawn fix
Fixed spawning at camera on CraggyIsland map
Send EAC player tick at most once per frame
FlashlightBeam is IClientComponent
EAC update + Cerberus API upgrade
Tweaks to Scientist spawns at Military Tunnels.
▊▊▅▍ ▇█▇▍▇▍▊▋█▍▌▆▋▅'▉ ▆▉▉▅▊▉▋█▊▍▆▇ ▍▋▅ ▅▅▉▌ ▄█ ▆▆▆▋▉▌▋▊.
Compile fixes (water well, storage container)
Removed weird terrain modifiers from small forest rocks
More water well c topology texture
Fixed water texture dimensions on water well c
Fixed biome texture dimensions on water well c
Fixed topology texture on water well c
Scene2Prefab water wells (terrain references)
Updated root macOS Steam lib
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
water well shader updates
water well usability updates