reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

7 Years Ago
progress backup puzzle logic implementation
7 Years Ago
updated puzzletest scene added OR switch added temp cardreader
7 Years Ago
door manipulator circuit
7 Years Ago
Fix for missing component on chicken prefab error spam
7 Years Ago
Nav Mesh Link ai upgrades.
7 Years Ago
AI tweaks
7 Years Ago
electric generator ability for wheelswitch
7 Years Ago
Merged from main
7 Years Ago
Fix NRE
7 Years Ago
merge from main
7 Years Ago
skin approval
7 Years Ago
minor hapis tweaks
7 Years Ago
Swamp scene progress
7 Years Ago
another Hapis startup error fix
7 Years Ago
Support multiple NPCs using the same waypoint set.
7 Years Ago
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
7 Years Ago
merge from main
7 Years Ago
Hapis NRE startup fix
7 Years Ago
Fixed edge case browser opening while jumping Options Menu max gibs 2000 because 10000 is a bad idea (can be set higher via console effects.maxgibs)
7 Years Ago
Network++ Merge from hapis_islands
7 Years Ago
merge from main
7 Years Ago
▉▋▋▇▆▄ ▍ ██▄█?
7 Years Ago
Hapis cleanup
7 Years Ago
progress backup
7 Years Ago
bugfixes for door removed debug.logs updated puzzletest scene
7 Years Ago
missing files
7 Years Ago
kinetic wheel blast door fixed simple switch art
7 Years Ago
Swamp splat and heightmap update
7 Years Ago
Swamp splat update
7 Years Ago
Static wooden door
7 Years Ago
Bandit town scene progress Additional walkway variants Additional swamp tree variants Height fog New wooden cabin variants
7 Years Ago
Updated DivingTank, DivingMask and DivingFins art
7 Years Ago
name and folder changes
7 Years Ago
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
7 Years Ago
electrical_box_d_open prefab update
7 Years Ago
fixed pivots on electrical_box_d_open / oriented it toward Z
7 Years Ago
More work on navmesh links.
7 Years Ago
added fuse updated fusebox updated simpleswitch missing files
7 Years Ago
updated puzzletest
7 Years Ago
open box variation for electrical_box_d with lever handle
7 Years Ago
More work on navmesh link improvements.
7 Years Ago
Improved flee behaviour and reload when idle for NPCs.
7 Years Ago
Improved navmesh link traversal.
7 Years Ago
pressbutton functionality puzzletest scene
7 Years Ago
bugfixes and fusebox functionality more io work
7 Years Ago
merge from main
7 Years Ago
fusebox baseline
7 Years Ago
Improved return to spawn logic and tweaked related MT scientist stats.
7 Years Ago
Fixed bug in Scientist communication, which had them sometimes communicating with themselves. Cleaned up target memory updating. Made forgetting memories slightly more robust.
7 Years Ago
More robust setting of NPC destinations.