reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

7 Years Ago
More work on NPC sensory system.
7 Years Ago
WTP progress backup
7 Years Ago
progress backup
7 Years Ago
Airfield and trainyard progress backup
7 Years Ago
More updates on sensory system refac. Cover point sensing now up to date.
7 Years Ago
Hapis Islands monument progress
7 Years Ago
progress backup
7 Years Ago
Bandit town progress / greyboxed wooden shack modular walls
7 Years Ago
More work on NPC sensory system.
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
Powerplant near final puzzle/set dressing extra overhang pieces based on stairs set
7 Years Ago
progress backup
7 Years Ago
Updated texel density tool; fixes scene view
7 Years Ago
Updated visualize texel density to latest; now works in scene view Added texel density support for core/foliage, core/foliage-billboard
7 Years Ago
Added root .vs folder to ignore.conf
7 Years Ago
Improved vizualize texel density tool portability; moved to third party
7 Years Ago
Bandit town progress backup
7 Years Ago
backup progress
7 Years Ago
Powerplant progress backup
7 Years Ago
Powerplant progress backup
7 Years Ago
Powerplant progress backup
7 Years Ago
Bandit town progress
7 Years Ago
makeshift canoe and oar - fbx, materials, prefab, lods and textures.
7 Years Ago
CodeGenerator
7 Years Ago
Sewer Branch backup
7 Years Ago
Attempt to fix random black pipes problem
7 Years Ago
More progress on the new NPC sensory system.
7 Years Ago
NPC sensory system rework, WIP.
7 Years Ago
progress backup
7 Years Ago
Disabled high quality shadows (PCSS) on glcore (sampling bug)
7 Years Ago
added hat morphs to lod1 hairstyles so they no longer clip through headwear
7 Years Ago
extra sewer tunnel block Sewer Branch fresh dressing pass underground
7 Years Ago
progress backup
7 Years Ago
tweaked dye materials to be slightly less shiny. more work on hairstyle 7, final and lods
7 Years Ago
progress backup
7 Years Ago
offshore island progress
7 Years Ago
progress backup
7 Years Ago
progress backup
7 Years Ago
Async read fallback to native path on unsupported platforms (e.g. glcore) Better async read fallback/safety handling on coverage and culling
7 Years Ago
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7 Years Ago
Added support for generating terrain splat texture arrays Added texture array asset inspector override for working preview Changed terrain rendering from atlas textures to texture arrays (finally) Doubled parallax occlusion mapping sample count
7 Years Ago
Fixed upgrade menu / highlight not working with lookatradius 0
7 Years Ago
added lower tricount and hat morphs for lod1 hairstyles. more work on hairstyle07
7 Years Ago
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7 Years Ago
pipe_pole files
7 Years Ago
merge from compound branch
7 Years Ago
manifest
7 Years Ago
Removed detail layer from hoodie material
7 Years Ago
merge from main