111,619 Commits over 3,928 Days - 1.18cph!
Final dockwalls - models/LODs/Cols/Prefabs
Added pooling for the conditional models of buildings
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings
Changed parallax step adjusment from mip to distance + view vector
Touched all rust/std shaders
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
Morte posix compatibility
Show workshop weapons in player model's hands
Players in limbo (server join without a sleeper) are in group 1 (instead of null)
Network++
Deprecated brdf-embedded cloud shadows (move to shadow/post)
Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
Fixed some workshop item diffuse textures having unused alpha - which is confusing skinners
OSX workshop crash fix (speculative)
Cave 7 missing tunnel segment
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
Disabled caves (postponed due to performance issues)
Network++
Save++
Monument doors are slightly wider/taller
RUST-1432 Falling in cave 8 terrain fix
RUST-1431 Falling in cave 6 terrain fix
RUST-1426 notch more draw distance to mil tunnel light sources
concrete_g textures
Harbor1 backup, some more work on dockwalls
added entity.spawnlootfrom "ent" "count"
Merge from prefab_pooling_2 (for testing, disabled by default)
Added pool.mode convar (defaults to prefab pooling v1 for now)
Disabled rain until we can actually make it not fall through everything
Fixed players who joined a server but haven't spawned yet being in a network group and subscribed to surrounding network groups
The "subscriptions" console command can now also be called on the server (returns group subscription state from the server)
Made a few more warnings developer > 0 and added additional warnings for networking group subscription states
Fixed camera light
Added a few more skinnables
Fixed coffeecan shader
Hide skirt no cull
Flip normals on backfaces (clothing)
Flip out if conflicting inventory id's
Added backtracking paths to cave 5,6,7
Fix for RUST-1424
Fix for RUST-1426
Attempting to fix RUST-1425
Map no longer has fog of war
F1 grenades require 1 spring
Quarry no longer requires cloth, requires 15 gears instead
Wooden armour requires rope
Bone armor much cheaper rope wise
Leather gloves require sewing kit
small chance of tier2 components (spring/gears) being found in barrels
spring/gear chance increased slightly in tier2 loot table
modified all radtowns to actually drops tier2 components (gears,springs) instead of only weapon boxes
repairs no longer require components
fixed double armored door cost to require gears
torch only costs 1 LGF instead of 5
added recycler to sat dish
scene2prefab
protocol++
fixed boltrifle cycle animation taking too much screenspace when ADS