reporust_rebootcancel

138,455 Commits over 4,505 Days - 1.28cph!

7 Years Ago
Savas and Savas koth wrap up before playtests
7 Years Ago
removing old testmaps I made
7 Years Ago
[D11] More Z fighting materials fixed
7 Years Ago
DS Steam Upload scripts
7 Years Ago
[D11] Don't call CanLookAtEntity every frame
7 Years Ago
[D11] Translate Kick messages
7 Years Ago
[D11] Prevent server code running on client
7 Years Ago
[D11] Don't disable/enable poolable behaviours/components when destroying
7 Years Ago
Tentative fix for lift not deploying in builds
7 Years Ago
Merge from main
7 Years Ago
Moved car lift to electrical category
7 Years Ago
mo fire & fury
7 Years Ago
Fix "Calling kill - but already IsDestroyed!?" warnings on seats when vehicles are destroyed.
7 Years Ago
Minor decay edit
7 Years Ago
Using IOStateChanged instead of UpdateFromInput
7 Years Ago
Boot out player interaction if they're using the lift when it loses power
7 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Show some helpful messages when a notification fails to send
7 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
7 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
7 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
7 Years Ago
[D11] Upgraded construction distance while snapping
7 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
7 Years Ago
[D11][Art][#3193] Holographic Sight glass material
7 Years Ago
Scene
7 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
7 Years Ago
tighten up piano tuning
7 Years Ago
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
7 Years Ago
Fix client compile
7 Years Ago
[D11] Optimised Flame turret fire particles.
7 Years Ago
[D11] Optimised Flamethrower fire particles.
7 Years Ago
[D11] Rotation fix for Range Halls at Launch Site
7 Years Ago
[D11] + Overhauled the wooden cabins in the bandit camp
7 Years Ago
updated dashboard
7 Years Ago
[D11] Extra Terrain Materials
7 Years Ago
[D11][Art][#3521] Terrain gradually gets darker
7 Years Ago
[D11] Optimised Hobobarrel fire particles.
7 Years Ago
more driver position /seat /dashboard tweak
7 Years Ago
[D11] Reduced the size of the Prevent_building blockers in the launch site
7 Years Ago
[D11] Lock position on wooden door fixed
7 Years Ago
[D11] Even more Z fighting Fixes
7 Years Ago
[D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
7 Years Ago
[D11] Optimised large furnace fire particles.
7 Years Ago
[D11] Trainyard SLOD textured + Distances changed
7 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good
7 Years Ago
[D1] Optimised furnace fire particles.
7 Years Ago
updated collider of timbermine entrance justincase'
7 Years Ago
timbermine entrance model has more forgiving padding to attach cliffs to Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
7 Years Ago
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