112,038 Commits over 3,928 Days - 1.19cph!
Fix for invisible materials in empty scenes
Patrol helicopter server gibs entity bounds
Mortar (need to check shader - it goes invisible when applied)
Fixing some material import settings (as discussed with Vince)
Melee distance padding tweak
Merging update for Hapis/Savas islands
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
Fixed holosight item showing a phantom file / duplicate error
Cleaned up a few prefabs
Added item names to related debug output
decay.scale convar scales both decay delay and decay duration
Building Structure - Garage doors textures/models/Prefabs
Trainyard, Powerplant and WTP scene updates
Fixed client compilation
Fixed a few prefabs
Dome ladder fix
Moved small refineries to renderer lod and fixed a few broken placements
Fixed potential client side NRE
lowgrade fuel default unlock (DERP)
Fixed lso compute causing leaking during blur
Switched to using CommandBufferManager to ensure CB ordering
Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
Merged from large scale occlusion branch
Activated command-buffer merge to PBR g-buffer occlusion and multiply on camera target, intead of post
Removed ExecuteInEditMode
set up aim throwing for bone knife
updates to other throwables
Tweaked default values; fixed toggling
updated to b19
stone spear cheaper
furnace / storage box earlier (before metal objects)
Added "graphics.lso" command to enable large scale occlusion
Fixed a few more bugs + simplified inspector
Ration floating box: fbx, lods, col, textures and materials
fixed sandbag barricade (prop version) never culling in dungeons
Some tweaks to pigeon nest structure models/prefab
Death screen: bear.prefab -> bear
vertex normal fixes, collision improvements
WTP Scene dressing update
Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
Tweaked water / landmass ratio