112,015 Commits over 3,928 Days - 1.19cph!
muzzlebrake/muzzleboost first pass
broken implementation of attachments coming off weapons
Fix for PhysicsEffects error when collision.contacts is empty
Building Structure - Water tower - model/LODs/Prefab
Trainyard/WTP backup
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead
More LSO changes
Fixed water catchers using the protection properties of metal building blocks
Disabled player and projectile collision on all farmed plants
deleted uneeded hatchet anims
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
Fixed animator warnings on non-throwable weapons
Removed aim condition from stone hatchet animator
Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
Tweaked water caustics a bit
Fixed revz underwater thickness
Updates to Throwable hatchet prefabs/animators/ironsights
█▆▅▍ ▊▌█▍▇ ▌▅▌ ▆▆▆ ▋▋▍▋▅▆▍▆ █▍▅▄▊▅▇
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun )
changed some of the player animations to synch up better with the world model animations
fixed attachment points for semi_auto pistol
added muzzlebrake and muzzleboost models / materials / prefabs
Merged in caustics changes from wrong branch
Added caustics wind scrolling + mat param; default = just enough to be noticeable
Added caustics tiling + mat param; default = halved from previous, larger spacing
More item pickup/drop ui sounds
Minor shader fixes
Merged in revz dx9 player preview fix
Fixed revz DX9 whiteout player preview model (RUST-950)
Unity b17 shader auto updates
Reset all AH values on disconnect
Fixed weapon attachments leaking their entities to clients
Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
Merged water caustics to main
Added different anims for shallow and deep surface
Added ligth based projection
Active only on Q >= 1
Throwable weapon anim changes, animator update & events
Building structures - Silos models/LODs/COLs and prefabs
Powerplant update
Resources are allowed to spawn in cupboard radius
F1 menu dev layer toggles can be accessed by admins as well
RUST-716 Fix - Collision missing on small section of wall
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
Water Desalinator normal map rebake to be synched with low mesh
Fixed revz FX/pixelate (censor) shader + a few others
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
Fixed SavasIsland tier 1 loot crate