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112,015 Commits over 3,928 Days - 1.19cph!

9 Years Ago
flag fixes
9 Years Ago
merge from main
9 Years Ago
icons and items
9 Years Ago
muzzlebrake/muzzleboost first pass broken implementation of attachments coming off weapons
9 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
9 Years Ago
Building Structure - Water tower - model/LODs/Prefab Trainyard/WTP backup
9 Years Ago
Sound priority tweaks
9 Years Ago
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead More LSO changes
9 Years Ago
Fixed water catchers using the protection properties of metal building blocks
9 Years Ago
9 Years Ago
Disabled player and projectile collision on all farmed plants
9 Years Ago
deleted uneeded hatchet anims
9 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
9 Years Ago
Merge from main
9 Years Ago
Fixed animator warnings on non-throwable weapons
9 Years Ago
Removed aim condition from stone hatchet animator Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
9 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
9 Years Ago
Updates to Throwable hatchet prefabs/animators/ironsights
9 Years Ago
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9 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
9 Years Ago
added muzzlebrake and muzzleboost models / materials / prefabs
9 Years Ago
Merged in caustics changes from wrong branch
9 Years Ago
Added caustics wind scrolling + mat param; default = just enough to be noticeable Added caustics tiling + mat param; default = halved from previous, larger spacing
9 Years Ago
More item pickup/drop ui sounds
9 Years Ago
Meat cutting sounds
9 Years Ago
Minor shader fixes Merged in revz dx9 player preview fix
9 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
9 Years Ago
Merge from main
9 Years Ago
Unity b17 shader auto updates
9 Years Ago
Reset all AH values on disconnect
9 Years Ago
Fixed weapon attachments leaking their entities to clients
9 Years Ago
Conveyor Belt crane model/LODs/COL/Prefabs Powerplant & Trainyard update
9 Years Ago
Merged water caustics to main
9 Years Ago
Merge from main
9 Years Ago
Updated water prefab
9 Years Ago
Added different anims for shallow and deep surface Added ligth based projection Active only on Q >= 1
9 Years Ago
Throwable weapon anim changes, animator update & events
9 Years Ago
Building structures - Silos models/LODs/COLs and prefabs Powerplant update
9 Years Ago
Compile fix
9 Years Ago
Resources are allowed to spawn in cupboard radius
9 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
9 Years Ago
RUST-716 Fix - Collision missing on small section of wall
9 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
9 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
9 Years Ago
Fix for RUST-911
9 Years Ago
Fixed revz FX/pixelate (censor) shader + a few others
9 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
9 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
9 Years Ago
Fixed alt+enter crash
9 Years Ago
Fixed SavasIsland tier 1 loot crate