reporust_rebootcancel

107,476 Commits over 3,836 Days - 1.17cph!

9 Years Ago
Tweak first person wounded sound
9 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
9 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
9 Years Ago
Removed debug info about texture creation
9 Years Ago
nerfed arrow projectile velocity
9 Years Ago
Game manifest
9 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
9 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
9 Years Ago
reduced extra-long delay chance
9 Years Ago
fixed compile errors with grenade grenade polish
9 Years Ago
beancan grenade first pass
9 Years Ago
beancan grenade first pass
9 Years Ago
wip
9 Years Ago
Radtowns wip
9 Years Ago
merge from main
9 Years Ago
protocol++
9 Years Ago
WIP
9 Years Ago
radtown wip
9 Years Ago
Radtown materials.
9 Years Ago
giddyup - merged research table into main
9 Years Ago
merge from main
9 Years Ago
re-added merge stuff finalized first pass of research table
9 Years Ago
fixed the horse LOD tweaked some animations on the horse
9 Years Ago
radtown wip
9 Years Ago
merge from main
9 Years Ago
Map tweaks
9 Years Ago
phrases
9 Years Ago
drop tables for research table
9 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
9 Years Ago
Bunch of bugfixes for research table greyout locked slots
9 Years Ago
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
9 Years Ago
Temporary black sun fix
9 Years Ago
Disabled checksum disconnect until next month
9 Years Ago
Halving tree count (Speedtrees in Unity aren't speedy at all) Reducing animal count Tweak Menu timings - time layers
9 Years Ago
Merge from main
9 Years Ago
Radtowns wip
9 Years Ago
Better heightmap distortion
9 Years Ago
Radtown backup
9 Years Ago
Fixed pseudo procedural erosion not being applied properly
9 Years Ago
Rivers and lake are actual water.
9 Years Ago
Goosey has been committing to the wrong branch :S
9 Years Ago
Faster billboard rendering. Rivers flow down instead of up. Scene stuff.
9 Years Ago
view model SMG animations setup the SMG mecanim controller
9 Years Ago
merge from main
9 Years Ago
Tweaks menu - timings boilerplate
9 Years Ago
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
9 Years Ago
Merge from main
9 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
9 Years Ago
Merge from main
9 Years Ago
Huge UI performance increase Added eraser to map Map drawing always enabled, pan around with right mouse button Made console history culling less terrible