111,771 Commits over 3,928 Days - 1.19cph!
Mountain 1 prefab scene updates
Keep existing topologies when generating the topology map
Copy default config properly
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Mountain topology type
Topology support for prefab mountains
Added new bindable input system
Heightmap generation tweaks
Properly replace binds, properly remove binds
More dx9 water fixes (nvidia)
Water_treatment_plant splats painting backup
Fixed find, save convars
Converted unity GetButton to custom system
Fixed keys_default not always running
Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
Shitty temp splat maps for all the new monuments
Monument topology mapping support (via terrain tools)
removed footstep sounds when player turns in place (it was freaking people out)
Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
Fixed 40 byte per-frame leak on riverless maps
Fixed massive performance hit in water quality modes 1 and 2
set of industrial light fixtures - greybox and prefabs
Monument splat mapping support (via terrain tools)
Sat dish scene backup
closed holes on sat dish models for the new use of sat dish pieces
Monument alpha mapping support (via terrain tools)
Rock material terrain blend tweaks
Airfield compound wall rotation fixes
Removed some old placeholder radtowns
Support for all mapping tools in prefab scenes