111,293 Commits over 3,928 Days - 1.18cph!
Accurate healthbars for everything!
Turning smooth transitions off on white flowers because they are FUCKED UP
Fixed grass displacement shader bug
More environment specific ambience
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
ammo balance
fixed shotgun slugs not actually being slugs, whoops
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Recovered the Hapis tunnels.
Tempdelete to bypass silly error.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Bare field trees. Road spec better matches dirt.
fixed some erros with the flashlight viewmodel.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Added server.pve mode (no pvp damage)
protocol++
updated manifest
updated loot tables
LookingA tooltips are visible in sunlight/snow
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
Added LitSmokeEmissiveFlame shader variants
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
bunch of megs fixed icons
if( = if (
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Added "Particles/Lit Smoke Emissive Flame" shader for helk
balanced fire damage to buildings
added new ammo icons
added explosive rifle ammo
Fix for 4k pvt crash; updated RustMative libraries
Fixed rotation option being disabled
Fixed fire spreading and made it spread less based on generation
bow can take multiple ammo types
added HV bow ammo
added 12 gauge shotgun slug
incendiary now rocket moves slower than basic rocket
Don't draw the displacement