reporust_rebootcancel

111,291 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Resize the tangent array a well when resampling a path
10 Years Ago
Removed some duplicate work being done in PathInterpolator
10 Years Ago
added Anim events for the flare view model
10 Years Ago
Added arid forest type
10 Years Ago
Fixed some rocks spawning on roads
10 Years Ago
Updated settings.
10 Years Ago
viewmodels and woldmodels for the flashlight and flare special fx and sounds for the flare
10 Years Ago
Env2
10 Years Ago
Merge from main
10 Years Ago
Tweaks
10 Years Ago
Merge from main
10 Years Ago
Added PathInterpolator (various interpolation methods along a 3D path) Refactored path code and switched everything to PathInterpolator Made roads more wiggly
10 Years Ago
merge from building lod atlasing
10 Years Ago
merge from main
10 Years Ago
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
10 Years Ago
Backup
10 Years Ago
Tweaks and cleanup
10 Years Ago
Fixed roadside / riverside topologies dilating into road / river Optimized some topology checks Fixed missing bridges
10 Years Ago
Added powerline topology around powerlines
10 Years Ago
Tweaks
10 Years Ago
Don't allow road slopes that would break the current Guinness world record
10 Years Ago
10 Years Ago
tweaked some jump animations
10 Years Ago
finished all of the 3rd person handcuff animations.
10 Years Ago
Added collider to high voltage pole
10 Years Ago
Tweaked wire shader
10 Years Ago
Tweaked some rock scales
10 Years Ago
New roads WIP Various improvements for the road and river terrain adjustments
10 Years Ago
Lots of prefab rebuilding or refactoring
10 Years Ago
Added Incendiary ammo types! Added incendiary rocket Added explosive ammo fixed seeing reload options menu when clipsize was 0
10 Years Ago
Forgot to submit graphics tweaks UI prefab
10 Years Ago
Added alpha cutoff range; alpha cutoff now visible in material inspector again
10 Years Ago
merge from main
10 Years Ago
Better shader error detection
10 Years Ago
Moved twig skin lods to atlas texture, prefabs updated Added LODs to some pieces that didnt have any to maximize the impact
10 Years Ago
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
10 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
10 Years Ago
Added anisotropy and parallax graphics UI options
10 Years Ago
Updated RustBuilder
10 Years Ago
Reimport shaders on build if needed
10 Years Ago
first pass at reloading sounds
10 Years Ago
Fixed early singleton initialization in standalone builds
10 Years Ago
Animal materials.
10 Years Ago
More variants
10 Years Ago
Updating builder
10 Years Ago
Rebuilt shader variants
10 Years Ago
NRE fixes
10 Years Ago
HDR setting backup.
10 Years Ago
Server compile errors
10 Years Ago
Merge from main