reporust_rebootcancel

117,508 Commits over 3,987 Days - 1.23cph!

9 Years Ago
backup textures
9 Years Ago
Skin icons
9 Years Ago
Item name fixes
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
Skins
9 Years Ago
diagnose the int64 NRE in status
9 Years Ago
▅▍▇▌▊▄▉▊▆ ▇▆▍▊+▊▋▊▉▌██▍▌▌
9 Years Ago
9 Years Ago
fixed heli crate bounds
9 Years Ago
9 Years Ago
Left-over changes
9 Years Ago
First shore foam test experiment (close) Displacement fade-out on planar, shallow water beds
9 Years Ago
bugfix
9 Years Ago
back up daily progress plus new sand splat, new rock splat
9 Years Ago
Merged changes meant for main branch
9 Years Ago
Increased hurt blood overlay intensity to 1.0
9 Years Ago
Fixed vertex lit particles in dx9; limited vertex lights to 6 Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
9 Years Ago
heli crates are now lootable if the fire is extinguished in water
9 Years Ago
Merge from main
9 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
9 Years Ago
Industrial light fixtures particles cull
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
merge from main
9 Years Ago
cliff prefabs backup
9 Years Ago
Removing some deprecated stuff from TerrainConfig
9 Years Ago
Sat dish add to heightmap on rocks
9 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
9 Years Ago
backup
9 Years Ago
El cheapo particle scattering/fog
9 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
9 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
9 Years Ago
backup
9 Years Ago
backup
9 Years Ago
Merge from water 2.8
9 Years Ago
Fixed issues in DX9
9 Years Ago
Physics Tests
9 Years Ago
starting to be happy with procgen larger formation spawn rules generic rock prefabs update
9 Years Ago
Fixed underwater mask in GL/OSX
9 Years Ago
Moved camera near plane corner computation code to MainCamera.cs and Camera.cginc; added latter Moved scattering code to relevant TOD shader includes
9 Years Ago
Merge from main
9 Years Ago
Changed number of border mesh rings to 64 to improve per-vertex scattering calcs (worth extra triangles); updated Water prefab Tiny water vertex shader optimization
9 Years Ago
RustBuilder debugging
9 Years Ago
Network read/write optimizations
9 Years Ago
Skip rivers in underwater shader due to (#294); needs proper river bounds for underwater treatment
9 Years Ago
backup
9 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)