128,711 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Added syringe world prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
                
                
                
                
             
         
        
            
            
            
                
                Polish pass on terrain textures and blend parameters, making  the ground a bit more crisp.
                
                
                
                
             
         
        
        
            
            
            
                
                Changed waterpipe shotgun world model & updates to prefab
                
                
                
                
             
         
        
            
            
            
                
                Changed the way random number seeding works (can now request per-position seeds in a nice way)
                
                
                
                
             
         
        
            
            
            
                
                Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder bushes to all forest types
                
                
                
                
             
         
        
            
            
            
                
                Deleted old bush and tree art
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.0
                
                
                
                
             
         
        
            
            
            
                
                added "shotgun" / "smg" to the devplayer script.  Fixed up some errors on the mecanim player conroller.
                
                
                
                
             
         
        
            
            
            
                
                Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix
Temporarily removed that unused third overlay from PVT shaders; will add back if applicable
Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
                
                
                
                
             
         
        
            
            
            
                
                Reverted procedural small; checked in by accident
                
                
                
                
             
         
        
        
            
            
            
                
                made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
                
                
                
                
             
         
        
            
            
            
                
                smoothed the jog/run movement for a bunch of the 3rd person animations
                
                
                
                
             
         
        
            
            
            
                
                added proper sound effects for the hunting bow
                
                
                
                
             
         
        
            
            
            
                
                Updated to SteamworksNETVersion 6.0.0
                
                
                
                
             
         
        
            
            
            
                
                Fixed ambient light not updating
Made fog directional (test)
                
                
                
                
             
         
        
            
            
            
                
                Garry told me I can probably delete this
                
                
                
                
             
         
        
            
            
            
                
                █▍▌▇▌▌ ▋▆▍▉▅▅▌ ▊▄▇▆ ▊▊▊▉▅
                
                
                
                
             
         
        
        
            
            
            
                
                Updated steam dlls to the latest
Added SteamInventory class/object
                
                
                
                
             
         
        
            
            
            
                
                Updated autospawn prefab layers
                
                
                
                
             
         
        
            
            
            
                
                Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▋▍▄▌ ▊▊▊▋▄▍▄▊ ▄▄▅▍▇ ▇█▍▉█▊▄.
                
                
                
                
             
         
        
            
            
            
                
                tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
                
                
                
                
             
         
        
        
            
            
            
                
                Admin tools men now downloads config and inventory schema
                
                
                
                
             
         
        
            
            
            
                
                [D11] Unique playerID fix + update to Jenkins build to set master/development
                
                
                
                
             
         
        
            
            
            
                
                smoketower blockin fbx plus prefab and temp materials
                
                
                
                
             
         
        
            
            
            
                
                Fixed mysteriously missing shader assignments.
                
                
                
                
             
         
        
            
            
            
                
                Properly fetch the steam inventory
                
                
                
                
             
         
        
        
            
            
            
                
                3rd person medical syringe animations
                
                
                
                
             
         
        
            
            
            
                
                Small fix for that menu terrain that turned red.
                
                
                
                
             
         
        
            
            
            
                
                improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
                
                
                
                
             
         
        
            
            
            
                
                Hiding AtmosphericBlend calls from server build
                
                
                
                
             
         
        
            
            
            
                
                Changed default render mode to new Deferred (this is gonna be shitty for a while)
                
                
                
                
             
         
        
            
            
            
                
                Fixed tree missing shaders
                
                
                
                
             
         
        
            
            
            
                
                Fixed more broken materials
Added "tools/Find Broken Materials"
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error in AtmosphericBlend.cs
                
                
                
                
             
         
        
            
            
            
                
                Only auto-update texture import resolution for assets in the Assets/Content folder
                
                
                
                
             
         
        
            
            
            
                
                Some texture import resolution auto-updates
                
                
                
                
             
         
        
            
            
            
                
                Updated image effect standard assets
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked bow ironsight ( zooms in less & stays focused on target after firing)