110,897 Commits over 3,897 Days - 1.19cph!
Separated inspector splat type selection from internal splat index
Added conversion methods from splat index to splat type and vice versa
Reverted accidental water render queue change
Optimized how entity positions are networked
added effects.footsteps
added effects.ambience
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
Improved splat and color mapping across the board
Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
Tweaked rock placement parameters to form bigger, more compressed clusters
Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Performance recording stuff
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
Fixed cliff mesh shading artifacts.
Cleanup & rock textures that don't repeat so terribly much.
server.ip should work again
Metabolism rate hotfix (servers need to restart)
Removed unused wetness nomal map
fixed minor bug with the spear idle animation
Generated lootspawn recepies
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
redid eoka animations so it works like the legacy eoka
added new sounds and special fx for eoka
eoka sounds like some japanese food.
Removed smoothness workaround from water shader (no longer required)
Scene & missing paint icons.
Removed directional light from reflection probe bake
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
Fixed block.halfheight metal health
Fixed door metal health
Fixed not being able to connect to server after a failed join attempt
Fixed bow breaking when no ammo
Lessened the effects of hunger/thirst - to avoid shock on it being enabled
Updated water to latest version
Server: Create a net_env if none exists (after loading a save)