110,890 Commits over 3,897 Days - 1.19cph!
Cross instance sound repetition prevention
Fixed repetition artifacts caused by anisotropic filtering on atlas textures
I forgot the warehouse prefab scene =/
Made satellite dish metal grate material cutout
Updated blends on vm hatchet controller
Pre-manualpolish terrain backup.
Updated vm hatchet anims & removed left hand visible when running
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
vis.attack only works if admin
cleaned up phrase generation
Added speaker options to F2 menu
Sleeping bag list can be scrolled
Added global fog image effect (now in addition to aerial perspective)
Restricted thirdperson to admins/devs
Forbid building directly on roads
Fixed metal floor missing protection properties
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Tweaked how long it takes meat to burn
Fixed F2 menu graphics under audio menu
Hangar 1 scale fix and other tweaks.
Tweaked rock scale ranges
Added missing colliders to the arctic field trees
Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
Some more broken trees fixed.
Fixed the newly broken trees.
Fix rock sounds not playing
Concrete footsteps first pass
Fixed merge terrain config.
Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names
Re-enabling some shader features
Terrain texture heights better compromise between parallax and splat blend.