128,710 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                re-added drink to mechanim gestures layer
                
                
                
                
             
         
        
            
            
            
                
                Removed some legacy code from the terrain generator
                
                
                
                
             
         
        
            
            
            
                
                Made splats set by terrain modifiers have chamfered corners
                
                
                
                
             
         
        
            
            
            
                
                Fixed atlas shader texture popping bug on nv650M/windows
Updated custom standard/universal shaders to latest universal core cginc
Updating pvt shader to standard/universal
                
                
                
                
             
         
        
            
            
            
                
                added a more natural idle animation for the melee
added a "Gesture_fullBody"  to the mecanim
                
                
                
                
             
         
        
            
            
            
                
                Fix being able to no-collide with walls by hitting them with the hammer :S
                
                
                
                
             
         
        
        
            
            
            
                
                made some tweaks to the 1st person spear animations
                
                
                
                
             
         
        
            
            
            
                
                Backing up a truckload of tree files.
                
                
                
                
             
         
        
        
            
            
            
                
                Potential NRE in effect sending
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing terrain textures
                
                
                
                
             
         
        
            
            
            
                
                Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models
Disabled shadow casting on all current view models
                
                
                
                
             
         
        
            
            
            
                
                Removing because doesn't exist?
                
                
                
                
             
         
        
            
            
            
                
                Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init
                
                
                
                
             
         
        
            
            
            
                
                Wolves and bears now made of flesh instead of stone.
                
                
                
                
             
         
        
        
            
            
            
                
                More files being backed up for the upcoming forest overhaul.
                
                
                
                
             
         
        
        
        
            
            
            
                
                OmniSharp-induced code cleanup (even found one bug, yay!)
                
                
                
                
             
         
        
            
            
            
                
                Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
                
                
                
                
             
         
        
            
            
            
                
                Fixed not loading entity parents from saves (fixes missing locks on load)
                
                
                
                
             
         
        
            
            
            
                
                Should fix EAC errors when more than 256 players on a server
                
                
                
                
             
         
        
        
        
            
            
            
                
                Unduck if pressing jump while ducked
                
                
                
                
             
         
        
            
            
            
                
                Updated SSAO
Enabled 2x downsampling on SSAO
Slightly increased SSAO intensity
                
                
                
                
             
         
        
            
            
            
                
                Building system revamp checkin
                
                
                
                
             
         
        
            
            
            
                
                improved rock player idle
                
                
                
                
             
         
        
        
            
            
            
                
                Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Building component level transitions
                
                
                
                
             
         
        
        
        
            
            
            
                
                Backing up before I wreck shit.
                
                
                
                
             
         
        
            
            
            
                
                Raised floors/foundations 5cm
                
                
                
                
             
         
        
            
            
            
                
                New block socket
Made it so sockets can be set as rotatable
                
                
                
                
             
         
        
        
            
            
            
                
                updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
                
                
                
                
             
         
        
            
            
            
                
                Added support socket
If socket is rotatable, rotate until find valid placement
pillar prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
                
                
                
                
             
         
        
            
            
            
                
                Tree colour tweaks, to match the grass better.
                
                
                
                
             
         
        
        
        
            
            
            
                
                view model fishing rod rigged up and testing some animations.