128,710 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                Can set developer convar on server
Fixed logic error in RPC_Server.MaxDistance
Disabled PVT and water reflections by default (perf)
                
                
                
                
             
         
        
            
            
            
                
                Updated to coherentui 2.5.0.0
                
                
                
                
             
         
        
            
            
            
                
                No need to build manifest in build process, it's done in a seperate call now to force defines
                
                
                
                
             
         
        
            
            
            
                
                Made TerrainSkin support (kinda) dynamic splat adjustments
                
                
                
                
             
         
        
            
            
            
                
                fixed some alignment problems with the 3rd person eating gestures.
added various sound fx for eating.
                
                
                
                
             
         
        
            
            
            
                
                test animation for first person eating.
                
                
                
                
             
         
        
            
            
            
                
                Some crystal & ice files.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed the speedtree animations (or lack of) - and the thing that was ruining our branch and leaf density.
                
                
                
                
             
         
        
            
            
            
                
                Added TreeEntity (so we can specifically optimize trees)
Replaced ent.sourcePrefab string with prefabID (a hash of the string)
Added ent.KookupSourcePrefab() (to get the prefab name as a string)
Updated prefabs with new ID
                
                
                
                
             
         
        
            
            
            
                
                Hide prefabID in inspector
                
                
                
                
             
         
        
            
            
            
                
                Moved tree stumps to their own prefabs
                
                
                
                
             
         
        
            
            
            
                
                Don't delete the spawnhandler on a listen server
Tree layer (for perf tests)
Not moving trees into Network heirachy seems to fix group < errors
Changed network rotations to send as vectors
Don't send trees in every snapshot - only the first one
Don't send a full snapshot when spawning dead
                
                
                
                
             
         
        
            
            
            
                
                baseNetworkable.networkOwner not used for anything
                
                
                
                
             
         
        
            
            
            
                
                Added 1st pass player 'pickpocket' anim & set up clips
                
                
                
                
             
         
        
            
            
            
                
                Set up pickpocket mechanim states & added 'loot' parameter
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainColor and TerrainColorModifier
Refactored TerrainOverlayModifier and TerrainSplatModifier
                
                
                
                
             
         
        
            
            
            
                
                Made terrain modifiers get applied in Awake()
                
                
                
                
             
         
        
            
            
            
                
                Merged TerrainColorModifier and TerrainSplatModifier as they should be used together
Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
                
                
                
                
             
         
        
            
            
            
                
                Added gizmos to all terrain modifiers
Made all terrain modifier radii scale with the y object scale
                
                
                
                
             
         
        
            
            
            
                
                Fixed TerrainGenerator client / server init fuckup
                
                
                
                
             
         
        
        
            
            
            
                
                Added network compression
                
                
                
                
             
         
        
        
            
            
            
                
                Merging  tree-sync-experiment to main
                
                
                
                
             
         
        
            
            
            
                
                Small menu fix, and removing temp tree files.
                
                
                
                
             
         
        
        
            
            
            
                
                1st person eating animations
                
                
                
                
             
         
        
            
            
            
                
                Added player looting anim & set up clips
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error
Throw exception on compile error
                
                
                
                
             
         
        
            
            
            
                
                Fudged menubackground to avoid compiling GI (because it crashes the build server)
Fixed warnings
                
                
                
                
             
         
        
            
            
            
                
                adjusted positioning of the 1st person eating animations
                
                
                
                
             
         
        
            
            
            
                
                Fixed naked player normal map glitch.
                
                
                
                
             
         
        
            
            
            
                
                Quick fix for stuff trees etc  notspawning on servers
                
                
                
                
             
         
        
            
            
            
                
                Fixed network compression size threshold on broadcast
                
                
                
                
             
         
        
            
            
            
                
                Fixed defaulting to shitty quality
Fixed not being able to hit trees
                
                
                
                
             
         
        
            
            
            
                
                Fixed gesture animations playing by default.
Fixed NRE in DamageIndicator
                
                
                
                
             
         
        
        
        
            
            
            
                
                Made tree colliders convex or converted to capsules (perf, memory)
                
                
                
                
             
         
        
            
            
            
                
                changed clips for player gesture anims
                
                
                
                
             
         
        
            
            
            
                
                Added DontBecomeSolidWithPlayerInside
Fixed exception when loading old save
                
                
                
                
             
         
        
            
            
            
                
                Updated quality settings (LOD bias now [1.0, 0.5] with linear falloff from best to worst)
Minor terrain generator cleanup + comments to stop the stupid future me from screwing it up
                
                
                
                
             
         
        
            
            
            
                
                Made lock code spawnable with existing items (temporary)
Updated scene2prefab, phrases
                
                
                
                
             
         
        
            
            
            
                
                Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
                
                
                
                
             
         
        
            
            
            
                
                Completely disabled PVT to fall back to the texture atlas terrain shader
                
                
                
                
             
         
        
            
            
            
                
                re-added player gestures to mechanim & deleted unrequired params
                
                
                
                
             
         
        
            
            
            
                
                removed mechanim flinch transitions